And we return to
Magical French Space Soccer, also known as Galactik Football. Good
news first: the animation of the second half is a tremendous
improvement over the first half, the voice actors have improved a lot
(now they're just pretty bad instead of terrible), the writing shifts
from enjoyably bad to enjoyably okay, the characters are all acting
sympathetic, the magical time travelling soccer fairies no longer
appear and we've got a soundtrack so epic that the part they sampled
from John Williams (the star wars guy) didn't sound out of place.
While my enjoyment of the first half of this show was more out of
bemusement at how ludicrous it was, the second half is actually
genuinely decent.
Yes, I can genuinely
enjoy a kids' show that can be accurately described as Magical
Space Soccer. Just because I'm a critical reviewer doesn't mean I
don't enjoy silly stuff. If I'm being embarrassingly honest, I don't
think my taste has actually changed all that much since I was ten
years old. Hell, the very reason I started doing these reviews (which
are so far outside my normal genre it's not even funny) was because I
found an old notebook in which I made notes about the shows I watched
(yes, I was one dorky little kid. Another thing that hasn't changed).
A lot of what I said in the last review, and a lot of what I'll say
in this review, actually comes from that notebook. Always good to
have the target audience chime in on the subject, I suppose.
So what does the
target audience have to say about this arc? “Only D'Jok matters to
the plot. I like him, but the others need to be in the plot too!”
While not very eloquently put, the little dumbass makes a good point
here. There's two main plots in this arc. The first is how D'Jok gets
his ego over-inflated, and has to overcome that, becoming a true
star. The second is about Blaylock's plan to plunge the entire galaxy
into a new war, with Professor Ninja-Pirate trying to stop him and
D'Jok and Sinedd used as pawns. The rest aren't connected to the
greater plot at all, do they do have their own stuff going on. Well,
except Ahito and Thran. Not that they had all that much going on for
them in the first half either. Thran especially. I don't think we
ever even saw his parents react to his playing, something we got for
all other parents.
“Wait, we have two sons? Why didn't anyone tell me!?” |
Okay, time for the
actual story. While the preliminaries have taken us all over the
galaxy, the final arc of the story takes place in genesis stadium.
Basically, think the citadel from mass effect: utterly massive
multi-racial space station that acts as the political center of the
galaxy. While that's certainly not unique to mass effect, one gets
the feeling that it was what the background artists were thinking of,
because a lot of the background art really reminds me of the mass
effect games. Well, the backgrounds and the hard light blue/orange
computer screens. And the breath. And the fact that there's a jungle
team, an all-female blue-skinned team, a team where the players have
metal skin, a team of short green men with an odd number of eyes, a
team that plays in full-body suits, a big brutish team and a
black-and-white colored team with glowing eyes created by a human
villain with odd eyes who uses a hexagon as the logo of his
organization. Plus, the fact that the third season will introduce a
mass relay network.
“Alright, which one of you guys added a 'make entire universe revolve around space soccer' option to the catalyst? Was it you, Frank? Not cool, dude, not cool.” |
Before this, the
players had never really been treated as celebrities. Their hometown
was a small community, the riker and shadows planets weren't exactly
welcoming and the pirates had better things to do than get giddy over
a third-rate soccer team. However, now they've made it to the final
16 and are on a space station devoted entirely to soccer. To quote
Dame Simbai: “If you'd saved the galaxy, you'd be able to walk the
streets in more peace than you do here.”
“Dammit, I knew I shouldn't have picked the 'space soccer' ending!” |
It's especially hard
on D'Jok, since he's regarded as the star player. As in real life
soccer, it's the guys making the goals that get almost all the credit
(only having to share it with the guys who stand in front of the
goal, who get a distant second place), so now he's suddenly regarded
as a big-time celebrity. And, as you expect, it goes to his head and
he becomes a bit of an arrogant douche. The other players are
affected as well, which is not helped by how much the odds are in
their favor for their first match against the wambas.
In a slight defiance
of cliché, it's not just the arrogance that gets to them though. If
it had just been that, they'd probably still have had an easy time.
No, it's also the pressure. Y'see, Genesis Stadium is really, really
big.
Looking at the real
life salt lake stadium, and comparing it with this, I'd have to guess
that this monstrosity of a stadium fits about a million people.
Couple that with the fact that the soccer field floats in mid-air and
has a translucent floor, and you've got the ultimate panic attack
combination of heights, performing in public and agoraphobia. I'd
probably turn into a sobbing wreck the second I stepped on the field.
Because they aren't
used to the pressure, the first half is a disaster. Aarch giving a
speech helps them through the second half, but with D'Jok still off
his game and everyone collapsing from exhaustion, it's tight. They
only win through epic Tia ninja manuevre, in which she suddenly drops
in from the sky before the keeper can grab the ball, flips over him
with the ball between her feet, and kicks it into the goal. Glorious.
But it does kinda
remind me of something. Tia was the first person to develop the
breath after the metaflux went boom. As such, we've seen her using
the flux in every single match in the series. And, quite frankly,
she's never improved. For that matter, none of the other kids have
become any better after first developing their fluxes either.
Let's share a little
secret here. At its heart, galactik football is a shonen series.
That's a term used for japanese series aimed at pubescent boys.
You've probably seen a few of them as a kid: think Dragon Ball Z,
Digimon, Pokemon, Shaman King, B-Daman, Medabots, Yu-Gi-Oh or, if
you're a young whippersnapper, Bakugan. The story structure of all
these shows is pretty much the same:
-Introduce a weird
concept, around which your world revolves.
-No matter how
silly, make that concept look awesome.
-If it's not
mystical in and of itself, add a mystical element.
-Escalate the
concept
It's the escalation
step that is so central to its appeal. While the awesome concept is
what grabs the attention, the constant additions to the concept keep
them hooked. Would any kid have kept watching digimon if they'd stop
introducing new evolutions? Maybe a handful, but it sure as hell
wouldn't be a franchise that's lasted sixteen years.
And the more I watch
Galactik Football, the more it's obvious that the writers just don't
get this very basic principle of their genre. The first half of the
series was already pretty bad regarding this. There was no build-up
and almost never any pay-off to characters first developing the flux,
making it feel more like narrative accident rather than the central
drive of the show. New tricks were seen occasionally, but were used
only once and then forgotten about.
The second half is
worse. At least the first half, due to its nature as a first half,
had to introduce the concept and slowly build on it. Characters
needed to develop the flux at some point, and new teams had to be
introduced because there were none before. The second half keeps the
characters at exactly the same skill and strength they were at the
end of the first half, and introduces only a single new team, which
is much weaker than those we saw before. Escalation is the entire
point of the damn genre. This is like horror movie writers forgetting
to put in scary stuff. I'd say this is the biggest case of a writer
missing the point of his genre I've ever seen, but I've seen the
other two seasons (where the writers respectively forget the magical
part of magical space soccer, and somehow manage to screw up the
concept of animation).
While we're not
talking about story-relevant anyway, let's quickly get out of the way
what the other characters are doing this arc. Micro-Ice has a
sub-plot with him falling in love with the hotel manager's daughter,
probably because she is the only person in the world with a more
annoying voice than him. Because he's awkward around girls, he's
getting some coaching by Mei. In return, he helps her stand up to her
mother, whose pushing her way too hard with getting advertisement
deals. Mei also gets in a relation with D'Jok.
Tia finds Rocket's
mother and re-unites the two. Rocket is a bit miffed that he had a
mother that he didn't know existed. Apparently, people just abandoned
Norata left and right after the great disaster on Akillian, with his
wife leaving him and her child to pursue an acting career on Genesis,
vowing to return (but never doing so). Norata was just the slightest
bit miffed that he had to explain to his son that his own mom just
dumped him, so instead, he pretended like she had died. However, by
the end of the show, Norata and his wife are back together and Rocket
makes up with Tia. You may say that this disproves what I said about
him and Aarch. Until you realize that he only gets with Tia because
Aarch told him to.
It's actually a
shame that the character stuff of the others takes such a backstage,
because it's actually surprisingly well-written, especially when
compared to the first half. In the first half, only Tia and Thran
were really enjoyable as main characters. The others were annoying
gits, except Rocket, who was just creepy. In this half though, they
all actually feel like a bunch of nice kids, with enjoyable and
believable interactions. Writers of forced teen drama, take notes;
This is how you make me not want to strangle your characters with a
garrote. Well, except for Micro-Ice, but even he's gotten a lot
better. It's just that I want to end him before season three.
Now, there's been a
lot of stuff I've been skipping over in this review, because this
series seriously has way too many characters. One of the most notable
of the things I skipped over was Warren and the Lightnings. The
lightnings are one of the favorites for the cup this year, and the
snow kids have been shown as idolizing them since the first episode.
The most idolized of the lightnings is star striker Warren, the
greatest star in magical space soccer, who's been mentioned
throughout the series as someone the snow kids absolutely love and
fear one day having to play against. D'Jok's poster of warren in
particular is a common sight throughout the series.
Now, it's finally
time to play against the lightnings. With the snow kids already
having beaten the shadows, the other favorites, before, this match is
regarded by most in-universe as the most important in this cup, 'the
finale before the finale'. Unfortunately for the Snow Kids, D'Jok is
at the absolute height of ego here, and it's rather apparent that
it's going to muck up the match. The Snow Kids are going to need a
miracle to pull through this.
Enter Warren. It's
never exactly made clear how, but Warren has heard of D'Jok's ego
problems and his here to talk to him about it. While D'Jok has always
admired Warren, and wanted to be like him, it seems he got a bit of a
wrong impression of the guy over the television. Warren is not a
glory-hound. He's calm and dignified, not caring for his image, and
does what he does out of a genuine love for the sport. We'd actually
seen some hints of this in Warren's television appearances, where he
seems to care little for the theatrics of the television production,
and more for actual genuine analysis.
I actually really
like Warren as a character. He's got the dignity and calmness of a
seasoned veteran, without letting the perception of him go to his
head. While he rarely smiles, he never seems unhappy because of it,
and he knows that it's good to poke a bit of fun as yourself from
time to time. He even draws a funny little moustache on D'Jok's
poster of him, explaining that while he has lost his ego, he kept his
pride, and D'Jok should do the same. Despite being an opponent,
Warren loves the sport and wants to be able to play on equal terms,
so he has come to D'Jok to prevent him from making the same mistakes
Warren did when he was D'jock's age.
It's a very rare
event in the series that a soccer match is just a match, both teams
playing equally. Usually, there's some personality problem or missing
person holding back the snow kids, or the opponents are playing
nastily or stuff like that. That's not the case here though, with two
teams that genuinely respect each other playing at full capabilities.
I think the only time that happened before was in the second match
against the pirates, which was skipped over for all but the last few
minutes. Likewise, this match will not be focused upon by the story,
though at least more of it gets shown (which is good, because it's
pretty awesome).
Instead, we're
focusing on professor Ninja-Pirate and his motley crew of terrorists.
Remember back in the first half that Clamp was kidnapped and replaced
with a double? Ninja-Pirate is now breaking into the headquarters of
Blaylock, using the match as a distraction to get the original Clamp
back. Like in real life, important sport matches take priority over
everything with most men, meaning a lot of the guards are actually
watching the match rather than doing their job.
While the pirates
manage to get out Clamp, the match is almost over, and it turns out
that they need to go back to get Clamp an antidote. Luckily for
Clamp, the Snow Kids have been using a defensive strategy, and both
teams have been unable to score, meaning they get some extra time
with penalty shoots (for those not acquainted with soccer, that means
that players from both teams take turns taking shots at the opponents
goal from a set distance, with none but the keeper in the way. The
person with the most points at the end of this wins). For some odd
reason, no one but Warren uses the flux during the penalties. Despite
that, he misses, meaning the snow kids won the match. There's a
really nice scene between D'Jok and Warren after the match,
cap-stoning the former's character growth and the latter's cool old
guy status.
This is also the
point where the pirates storyline and the snow kids storyline start
running together. All of the Snow Kids are known to have been born
shortly after the disaster that drove Akillian into an ice age. As a
resulted, they have all been infected with the metaflux, which caused
that disaster. The Breath never actually came back. Instead, the Snow
Kids have all been tapping into the metaflux. However, the metaflux
is actually very, very unhealthy for humans, and their health has
been degrading ever since they started using it. To save their lives,
real Clamp is going to have to extract the metaflux from them.
However, that means they lose their magical soccer powers.
Of course, this
entire explanation does raise two questions. First; if the characters
were using the metaflux rather than the breath all along, how come
the flux society was able to detect their usage of the flux back in
the first few episodes? The metaflux is undetectable, which is what
set the entire plot of the series in motion. Second; What about Tia?
She's been using the flux years upon years longer than the other
kids, who are starting to develop serious health problems after only
a few weeks. How come she isn't long-dead?
Also, now that you
know that a portion of the children on your home planet are infected
with a deadly chemical, are you going to warn...
“They chose not to play soccer, therefore their lives are forfeit!” |
Of course.
Because this series
is slightly saner than most other examples of its genre, the
characters actually all uniformly choose their lives are more
important than the magical space soccer, so they get the metaflux
extracted. Naturally, this results in their next match being
hilariously one-sided, with the techno-droids, technoid's team,
absolutely rolling over them. The lack of the flux is actually really
well-handled, with the players instinctively trying to use the stuff
they usually do with the flux, but utterly failing at it. It's
surprisingly satisfying to see our heroes ground into the dirt by
soulless machinery.
Of course, because
of the kind of show this is, this only lasts until half-time, with
all the snow-kids discovering the flux during the second half. Even
as a kid, that struck me as ridiculously convenient. Both me and
young me would have preferred if the powers had been recovered over
time. Half the team is largely irrelevant anyway, so you could do the
rest of the kids developing the breath over the course of training
after this match, just to have it feel slightly less forced.
Since the players
got their asses kicked during the first half, that means a counter
ass-kicking of even greater proportions is necessary in the second
half to get the snow kids back in the lead again. By the end of the
match, you start to wonder how these mechanical buffoons made it to
the semi-finals to begin with. Though, given what the next seasons
show us, the reason is probably that there is only four
non-incompetent teams (shadows, rikers, lightnings, snow kids) in
this entire league, and the techno-droids didn't have to play any of
them.
Now, the series
starts grinding its final gears. Blaylock knows that D'Jok is
Ninja-Pirate's son and uses that to his advantage, first threatening
D'Jok to capture Ninja-Pirate, and then threatening Ninja-Pirate to
get D'Jok to do what he wants. Specifically, he wants D'Jok to try
and get his team to lose in the cup finales. Why does the
arch-villain care for the outcome of a silly soccer tournament? Well,
that has to do with Sinedd.
Remember how I
mentioned all the way in the beginning that flux used to be wielded
as a weapon? Well, that era of intergalactic warfare was actually
quite recent. It's never exactly dated down, but it likely only ended
somewhere between 25 and 29 years ago, within Sinedd's lifetime. His
parents were among the untold billions of victims. Sinedd may play
the game now, but he is all too aware that the existence of flux
still poses a danger. Blaylock has approached Sinedd, claiming that a
new war was brewing beneath the surface of galactic politics. And
Sinedd is the only one who can stop it, but only if his team wins the
galactik football cup.
The galactik
football cup is not just some measly trophy you put in a closet. It's
a large, technological miracle, designed to absorb a bit of flux from
a member of the winning team, and travel across the stars, shining
the flux of the winning team across a multitude of planets. Blaylock
has designed a small device which would push the cup into overdrive,
absorbing every single drop of flux present in Genesis Stadium. Since
space soccer is so popular, nearly every single flux user in the
galaxy would be present in the stadium for the finale, thus losing
his powers and making a new war impossible.
Of course, Sinedd
doesn't have the entire picture. Using samples the fake Clamp took
from the Snowkids, Blaylock has created a new stable metaflux,
allowing him to create new flux users as he pleases. When Sinedd
depowers all the natural flux users, Blaylock's artificial flux users
would be completely unopposed.
When this plan was
revealed, it really took me by surprise. This really is a great plan,
which works perfectly in the rules of the setting. Having the flux
wars taking place relatively recently was a very good idea, since it
gives a bit of a sense of darkness to the setting, and it makes you
re-evaluate a lot of things from earlier in the series. Was the
pollution of the riker and shadows planets the result of damage
sustained during the wars? When Warren said he didn't want D'Jok to
make the same mistakes he did in his youth, was it mistakes he made
during the war, rather than during his soccer career? Is Aarch
obsessing over soccer a way of dealing with the war, seeing the sport
as the alternative to the wars that must have lasted most of his
life? It's all certainly possible, though we never really do get a
good idea of what happened in the war.
Sinedd has gotten a
lot more rounded as a character in the final leg of the series,
giving him motivation, tragedy and even a bit of a sense of honor.
Sure, he's still a jerkass that will use dirty tricks, but he's doing
it to prove he is the best. Back on Akillian, D'Jok was the one
player that was better than Sinedd. Sinedd can't really let that
stand. However, he knows that D'Jok is being blackmailed into playing
poorly in the finale, and after that, neither of them will have flux
anymore. He won't ever be able to prove to D'Jok that he is the
better player in an actual match. So, instead, Sinedd challenges
D'Jok to a one on one duel in Genesis Stadium, which takes place in
the episode appropriately titled 'the duel'.
Now, I have
mentioned before that the animation on this show is pretty damn
low-budget. The 2d animation used outside matches looks at least ten
years out of date, and the 3d animation is just as bad, though the
editing and cinematography do a really nice job of hiding that. 'The
Duel' is different though. For starters, every single other match
consists of recycled animations for like, 90% of screentime. The
Duel? Tons of new animation. For once, having characters improve on
their usage of the flux isn't limited by needing to recycle
animations. Despite the duel only lasting a few minutes of
screentime, D'Jok displays countless new tricks. The music can't have
been cheap either, with a full orchestral score that is in-sync with
the animation, and includes a sample of John Williams' 'duel of the
fates' and another sample I recognize, but can't place exactly. The
entire duel sequence is such a massive, massive shift in production
values that the most likely explanation is that someone made a typo
on the budget.
That, or the writers
cared more about D'Jok than any other aspect of the story, but that'd
just be ridiculous, right? Okay, no, that is actually the likely
explanation. While I really like this episode a lot, I do feel like
making it might have been a mistake in the long run. Particularly,
splurging their low animation budget on tricks for D'jock. Had they
instead spread it around a little bit, they could have given each of
the snow kids a new trick with the flux in the second half of the
series, giving an actual sense of growth to the characters.
The duel is very,
very close. Sinedd takes the lead initially, mostly because D'Jok
really isn't into this. He only came to try and get information on
the capture of his father out of Sinedd. It's only when Sinedd's
arrogance starts pushing on his nerves that D'Jok gives it his all.
Actually, technically, he gives it more than his all, since he's
doing things that seem to be impossible. Most notably, he's using the
flux to fly. Normally, the breath only enhances your jumps to awesome
degrees, but that's very clearly not the case here, as D'jok hangs in
mid-air before swooping upwards again.
Sadly, the duel is
cut short pretty early into the match, as Sinedd becomes overwhelmed
by the smog addiction, like what happened with Aarch back in the day.
Sinedd seems to be handling it slightly better than Aarch did, but it
still looks to be pretty damn painful. Ouch. You got my sympathies,
sympathetic-villain-man.
With the duel over,
the time for the final match approaches. Like with the lightnings
match, there are two plots going on simultaneously. The first,
obviously, is the finale itself. The second is the quest to rescue
professor ninja-pirate. Maia, D'Jok's space gipsy hippie adoptive
mother now knows that ninja-pirate is D'Jok's father and has a vision
of where he is being held; in a slowly shrinking bubble inside the
giant water tanks of Genesis Stadium. While D'jok doesn't want Maia
to tell anyone about this, fearing it may endanger his father's life,
Maia apparently doesn't give a damn about that, and tells Clamp, who
in turn tells Aarch and the Pirates.
“What a coincidence! I went for the plan that might result in my adoptive son's biological father being killed, meaning I will not have any competition as a parental figure.” |
Another part of the
series that I haven't really touched on is that Blaylock is also
betraying his superiors at technoid. Duke Maddox, the supreme boss of
the organization, does actually favor soccer over war. His funding of
the metaflux research was actually meant simply to give his soccer
robots a bit of a sorely-needed edge. Dame Simbai has managed to
negotiate an alliance with him, meaning that The Pirates and Technoid
are now teaming up to save Ninja-Pirate and defeat Blaylock.
While the idea of a
joint robot/terrorist army may sound quite awesome, the problem is
that the series is animated on a budget of three cents and a
shoe-string. And most of that went into making the 3d action scenes.
As a result, the 2d animation is extremely low-grade, and any
'action' scene becomes pretty damn dull. Not that the animation is
the only problem in that regard. The directing for the action is
pretty damn bad as well, sucking out any tension. Also, for some
reason, Maddox is only bringing two robots. Probably because the
budget couldn't support any more moving people on-screen, but it's
still very silly. Even more because they actually complain they lack
the man-power to search all the reservoirs.
The soccer action is
a lot better, though, for the finale, it's still a bit underwhelming.
Guys, we've seen this match. In fact, we've seen it twice. There has
been no indication that either the Snow Kids or the Shadows have
improved in any way since they last played. As a result, this entire
thing is just a rehash.
By the time of the
second half, Aarch has had a talk with D'jok, and knows about the
entire ordeal. He still wants D'jok to play to win (because Aarch is
a goddamn maniac), but he knows he can't really force D'jok, instead
having the rest of the team play without him. Like when they lacked
Micro-Ice, it's going surprisingly well, and had the Shadows not made
a goal before this strategy was adopted, the match would have become
a draw. However, in the last few minutes in the second half, one of
the Shadows does a slide-kick against Rocket, giving the Snow Kids a
free kick.
Hey, remember what
happened last time Akillian got a free kick against the Shadows in an
important match? That's right; the apocalypse. Every Akillian in the
audience is now having traumatic flashbacks. Not helping is the fact
that the announcer is using the exact same lines that the announcer
used during the free kick in that match. You might argue dramatic
irony, until you remember that the announcer is actually from
Akillian, and is thus deliberately trolling her people. Not that the
Snow Kids, who are apparently deliberately copying the movements of
their predecessors, are any better. Hell, apparently the station
itself and the laws of physics are in on the joke, as it suddenly
begins snowing, with the field freezing.
Now, the explanation
for this? During the fire-fight between the two technoid robots and
the four Blaylock robots, one of the water reservoirs was hit, with
the station dumping all the water outside. On contact with space, the
water freezes, becoming an expanding block of ice that begins
covering more and more of genesis stadium. Now, two obvious comments.
First, physics says this shouldn't be happening. Water exposed to
space boils first due to the lack of pressure. It's only when the
water is all turned into a gaseous state that it freezes (or,
technically, desubliminates, which is like freezing, but with
gasses), meaning you get an expanding cloud of tiny ice particles.
Large amounts of water simply don't freeze all that fast in outer
space, due to space having a very, very, very, extremely,
ridiculously, hilariously, very low particle density.
But that's weird
obscure stellar physics only a complete geek would know. Young me
didn't know that, but he did bring up something else: If the ice is
on the outside of the station, why is it snowing inside? As a general
rule, space ships tend to be built to not suck in things from the
outside, since, y'know, there are no things outside to be sucked in
(and the few things there are, you really don't want to).
The weirdest thing
is that this entire sequence doesn't even affect anything. The only
thing the freezing does is break communications between the coaches
and the field, meaning Rocket can't hear Aarch tell him to not let
D'jok take the shot.
“Rocket! You must take this shot! You must eliminate what is holding your fellow player back! You must purge him of all connections outside soccer. I order you, KILL HIS FATHER!” |
However, it seems
like Aarch's beliefs have rubbed off on his players, as D'jok makes
the goal anyway. Luckily for Pirate-Ninja, he has already been saved
by his compatriots. I can only imagine the awkward conversation
that's gonna follow when he heard that his son was willing to have
him killed for the sake of a soccer match though.
With the score tied
by the end of the second half, it means it's time for the golden goal
rule to go in effect. Because having the finale be determined by
penalty shots would be really anti-climactic, the teams will instead
play normally until a single goal is made, which will determine the
winner. Sounds like it could be really tense, right?
Well,
no. Instead, this is the most hilariously one-sided match seen in the
entire series. It's like the shadows players aren't even on the
field. The only reason this match lasts more than a few seconds is
that the laws of probability apparently thought physics had a good
idea with its trolling and started to get in on the fun. Every single
member of the snow kids gets to make a shot at the goal, and somehow
almost all of them hit the goalframe. Even Ahito gets in on it,
leaving his goal far behind as he jumps across the field. This would
be the act of an insane madman in any other scenario, but, like I
said, it's like the Shadows aren't even there.
Though I'll admit, that looks like it's really fun. |
The only ones who
don't hit the frame on their shot are Tia and Mei, who hit the keeper
instead. Remember how I said the concept of the series doesn't really
work because the characters don't develop their powers? Well, they
actually pull out a few new tricks in these last few minutes. So,
they do develop their powers, but only when it's not necessary.
However, Mei is a
clever girl, for she has realized it's impossible to make the shot
without hitting either the keeper or the goalpost. Weighing her
options, she aims for the keeper, shooting so ridiculously hard that
the keeper is forced back into the goal along with the ball. Victory!
The remaining plots
quickly get resolved. Pirate-Ninja and Blaylock, who is trying to
escape with the metaflux, fight in a high place. To the shock of
everyone who has never seen a high-altitude fight in fiction,
Blaylock is thrown off the edge, plummeting to his doom (only to
reveal he survived in the stinger). Blaylock's second hand man talks
down Sinedd before he can try to make a run for the cup and attach
the device anyway, in return getting himself a reduced sentence.
Happy endings for everyone!
Conclusions and
afterthoughts
As a show about
soccer that involves both magic and aliens, there is no way this show
would have failed to find an audience, at least among European kids.
Success of this show is more indicative of it finding an appealing,
mostly unspoiled niche, not of actual quality. This doesn't have to
mean the show had to be bad of course. Even if you're the first
wide-spread entry in your niche, you can put thought and deliberation
into it. This show... I'll be fair and say it tried before I say it
failed. Let's pull out a few good points.
First, the universe
seen here is actually quite vibrant. Members of a single alien race
are not simply cookie-cutter copies of one another, but are a very
varied bunch. They actually put a surprising amount of work into
making sure the races have a wide variety of body-types and aren't
stuck in a single personality. Compared to its peers, even the ones I
really like, the variety and vibrancy in the setting make it feel
much more natural.
And yeah, I used the
word natural to describe a story that revolves entirely around
magical space soccer. Again, compare this to the shonen shows this is
trying to emulate. In shows like Beyblade, B-daman, Yu-gi-oh! or
Medabots, the entire world in which the setting of the show takes
place revolves around the show's game. In Digimon and Dragon Ball Z,
there is some acknowledgment of an outside world that doesn't give a
damn about the central concept of the show, but we never really get
to see it unless it's being blow up. Galactik Football, at the very
least, acknowledges that space soccer is just a game. Even among the
important characters, there's plenty who don't really care all that
much about the sport. I've poked fun at Aarch's over-obsession, but
his over-obsession really wouldn't be anything out of the ordinary in
any of these other shows. There's no ancient legends about magical
space soccer, there's no universal power behind magical space soccer,
there's no fundamental good and evil involved in magical space
soccer. It's just a game and it's mostly treated as such.
This naturalness
also applies to the characters. Despite them actually being
professional space soccer players, they have lives outside of that.
Not everything they do and want is related to space soccer. Even
Rocket and D'jock, who are easily the most soccer-obsessed people on
the team, are relatively mild if you compare them to the protagonists
from other franchises. It's especially notable when you look at the
villainous plan. Blaylock is only a very casual fan of space soccer,
and it had absolutely nothing to do with his villainous plan unless
it was absolutely necessary. He wasn't going to inject the metaflux
into himself so he could play in the soccer finale. He's leaving that
to someone who actually plays soccer for a living, and is instead
sticking to what he knows.
Also helping the
setting is that it has well-established locations. Especially in the
first half, there's a lot of good establishing shots that show us
cool locations throughout the galaxy. The home village of the
Snowkids on Akillian is actually built on a massive snowy slope that
has built up against the ruins of two massive ruined skyscrapers. The
home planet of the wambas is a cool tree-planet (as in, a planet
that's literally a giant tree) with the various branches of that tree
forming vast jungles. The home planet of the shadows is actually a
beautiful, inhospitable asteroid belt with massive crystals
everywhere. The pirates' base is also in an asteroid belt, but much
differently, with the pirates having large hidden bases within the
various asteroids which are built so they can quickly be evacuated.
I'd honestly love it if we ever got a galactik football game that
just left out the soccer and let us explore these various worlds. An
RPG set during the flux wars, maybe?
And with that, I'm
switching to the failure part. You see, while I do actually genuinely
like the setting, probably a lot more than the in-show presentation
warrants, that's all background stuff. It's only by the end of the
series that there is a little integration of story and backstory with
Sinedd's connection to the flux wars. Beyond that, the vast majority
of the screentime is devoted to either the snowkids, with either teen
drama or soccer taking the focus, the pirates, whose entire plot
revolves around a conflict that never quite gets explained to us,
and, oddly enough, the parents of the snowkids, who get a surprising
amount of screentime.
Which brings us to
another thing; Holy hells, is this series bloated beyond hell. Having
a series focus on no less than seven characters is already a bit of a
stretch, but it can still be done well. I remind myself of the
original Digimon series, which also started with seven main
characters, and, even as I take another look now that I'm older,
managed to handle them quite well. However, I'm not quite sure you
can really call the seven snow-kids the main characters. With the
exception of D'jock and Rocket, the snow-kids all have less impact on
the plot, even on an episode-by-episode basis, than Aarch, Clamp,
Norata or Ninja-Pirate. Hell, they have less impact than many of the
minor characters.
And there's a lot,
and I do mean a lot of these minor characters. It gets to the
point where the minor characters form small cliques of their own.
You've got Sonny Blackbones' clique, with his three assistants Corso,
Benett and Artie. You've got the flux society clique, with Dame
Simbai, Brim Simbra and Brim Balarius. You've got the 'hanging out in
a bar, watching soccer on tv' clique, which consists of Micro-Ice's
mom (whom the wiki informs me is named Mana-Ice, but I'm pretty sure
the wiki is inaccurate as hell), Ahito and Thran's parents, Maia, the
crime-lord from the first episode and his two henchmen. You've got
the newscaster clique, consisting of Callie Mystic and Barry Land.
Any and all of these cliques can and do get appearances in any given
episode. There's the coach clique, which in addition to Aarch, has
Artegor and Adium. Now, there is nothing wrong with any of these guys
in a vacuum, except maybe the crime-lord. It's just that there are so
goddamn many of them, and they pop up all throughout the entire
series and, with the exception of Sonny's group, end up having no
relevance to the actual stories. Guys, we're here for the magical
space soccer and to see Professor Pirate-Ninja playing James Bond.
Try to actually focus on that.
And then there is
the matter of animation and voice acting. I'll admit it's a bit
shallow on my part, but these do affect my opinion of the writing to
a large degree. However, with Galactik Football, the quality of the
animation didn't affect my opinion as much as I expected it to. In
the 2d stuff, the animation is dreadful, sure, but the good art-work
on the backgrounds and interesting character designs make it at least
tolerable to sit through. It's only in scenes that are supposed to be
all about action that the animation really becomes deficient to the
story.
The 3d animation
ends up actually being surprisingly good. Don't get me wrong, on a
technical level, it is pretty damn bad. But that's why we don't
equate technical level with actual level. The cinematography on the
3d scenes is brilliant, among the best I have ever seen. No, really.
Through the usage of unconventional angles, montages and good
integration of the music, it manages to turn sub-par animation about
a silly game in something that's actually really tense most of the
time. One really clever touch in the series is that the opponents
very rarely talk. They are not to be seen as just an enemy team of
sports-players. They are to be seen as ominous and powerful, monsters
rather than equals. When they do produce sounds, it sounds wrong and
out of place. The red tigers have these weird, almost psychedelic
sound effects. The rikers have maniacal mechanical laughter coming
from thin air. The cyclops (a team I didn't mention before because
the snow kids didn't play against them) produce animal-like guttural
sounds. The shadows have dark bestial roars. And the technoid robots
don't say anything at all. Only the wambas, the pirates, the
lightnings and Sinedd get the humanization that speech brings with
it.
Though, in the case
of Sinedd, I'm not sure that was a good thing. Seriously, what were
they thinking with the voice? What were they thinking with any
of the voices? Of all the major and minor characters in the series,
only Tia and Benett have acceptable voice acting. Why only them?
Because they're the only ones who speak in their own, natural
accents. Their voice actors are british, and their characters thus
speak with a british accent. All other voice actors are irish, and
yet none of their characters have an irish accent. It's especially
hilarious with Artie, whose voice actor tries so, so hard at a
brooklyn accent. It's adorable. Despite my loathing of Micro-Ice's
voice, I'd actually argue that Sinedd's is the most problematic
though. Making him sound like a squirrel entering puberty was not the
best choice for a villain, especially if he's supposed to be older
than the main characters.
Actually, that
reminds me of something that moves us into the 'complaining about
specific plot points' territory. Specifically, I think it might have
been a better idea to turn Sinedd into two characters. The Sinedd
that joined the snow kids was a teenage bully, whose playing skills
were honestly not that impressive. The idea that the Shadows, the
favorites for the cup with a full team already at their disposal,
took on a second-rate nobody who hadn't even played a full match is
silly. The idea that they made that second-rate nobody, who had never
even scored a single goal in a formal game, their star striker even
more so. Hell, it doesn't work just because of age. The sinedd we see
on Akillian seems to still be a teenager. Indeed, the reason they're
called the snowkids is that they're kids from a snowy planet. That
means Sinedd is seventeen at most. However, his parents died during
the flux wars. Galactik Football only started after the flux wars,
the cup is held once every four years, and there were at least two
cups before the disaster on Akillian sixteen years ago. That means
that Sinedd is at least twenty-four years old. These timelines are
not compatible.
Though it's not like
he's the only one with problems in his storyline. Tia, Micro-Ice,
Thran and Ahito all felt like the series could have seriously
benefited from their stories getting an extension. Tia is the obvious
first one, and I mentioned the disappointment that was her story in
my review. Thran was established early on as being close friends with
Clamp, even working on some of the technology he created. It would
have been good to see him have more of a connection with the plot of
the replaced Clamp. Micro-Ice has this big connection to the pirates
as well, so it would be nice to see that developed a bit more, maybe
have him actually take a bigger role in their story. And Ahito? Well,
I'll be frank, it would be nice to see him actually have a story.
Semi-sleeping goalie may be awesome, but he doesn't exactly have a
lot to do.
So, final thoughts
on the story. I certainly like the idea behind it, and it had a lot
of potential. However, the series never really managed to have an
overall arc. The flux development gets too little focus for it to be
about that. The pirates story only gets occasional focus until the
last three matches, so it's not about that. The character arcs are
all too short and relatively disconnected for it to be about that. In
the end, the series pretty much ended up just being a vehicle for
cool-looking space soccer matches. There is nothing wrong with that,
but the show definitely could have been more. Still, it's my favourite ending to mass effect.
Next season: How the
hell do these writers miss the point of their franchise?
No comments:
Post a Comment