I debated for a long time
whether or not I should cover Cycle of Hatred. Of all the works in
the warcraft universe, Cycle of Hatred is probably the least
relevant. The events of the story, despite supposedly setting up the
conflict between the alliance and the horde in warcraft 3, are never
referred to again. It doesn't even work as a set-up to the conflict
anyway. The only effects this book had on continuity were the
reintroduction of Aegwynn, who plays a minor role in the warcraft
comic, and the concept of Lok'vadnod, which gets mentioned in one
other book.
This book is irrelevant to
the point where I didn't even know it existed until two months ago.
Yes, me, the warcraft continuity nerd. I have no idea how I missed
this thing. Sure, there's a lot of warcraft books I still haven't
read, but I do generally know the important events from them. If I'd
known this book existed, I certainly would have tried to at least
read it, if not do a full review, before I did my World of Warcraft
post. Considering how much I liked Starcraft: Ghost – Nova, I
certainly would have jumped at the opportunity to read another
blizzard work by Keith R.A. DeCandido.
However,
then I actually read the book. As usual, mr. DeCandido does a
fantastic job on the writing. However, that doesn't mean that the
story is actually good. To explain what I mean, I'm going to have to
cover some literary theory. This isn't a literary theory blog, so I'm
trying to keep it a bit simplified.
In
my view, a writer needs to operate on four different levels.
1.
The individual sentences must be interesting. You can have the
most amazing story concept, but no one is going to bother reading
it if they have to slog through misspelled, poorly structured or
just unengaging sentences.
2.
The individual scenes must be engaging. Even when the individual
sentences are well-written, most people aren't going to like it
when a fantasy epic suddenly has a twenty page ramble about the
history of doilies. Constantly repeating the same elements within
a scene or even just repeating entire scenes can also seriously
detract from an otherwise good story.
3.
The overall story must be good. You can write each chapter
brilliantly and have each of them stand well on their own, but
people are going to feel gypped if the overall story feels weak at
the end. You need to develop themes and character arcs. Give your
story a satisfying conclusion.
4.
The universe in which the story takes place must be interesting.
Even if you write a good story, people are quickly going to forget
it if the universe in which it takes place isn't interesting. You
need to give people a world to think about, one they want to see
expanded or continued. While this is most important for fantasy
and science-fiction, this applies to all writing, even
non-fiction. There is a reason good biographies often go out of
their way to describe the setting in which their protagonist
worked. A character's actions feel hollow if we don't understand
their surroundings, and the impact they've had on it.
In
an expanded universe, point four is even more important. It
doesn't matter how fantastic your story about Tyrande having to
lead her people through the harsh Teldrassil deserts to the
promised land of Undercity is, people are still going to call it a
terrible book. Stories need to add to their universe, not detract
from it.
|
Individual
writers can be weak or strong in any of the categories, though it can
of course vary from book to book. Richard A. Knaak (Day
of the Dragon) is pretty decent at points
1 and 3, but has real trouble with point 4. Christie Golden (Lord
of the Clans)
is strong at 1, 3 and 4, but can often have some trouble with 2 due
to repeating scene elements to the point of annoyance. Yes, we get
it. Ramsey thinks Rosemary is hot and Arthas liked his horse. Can we
move on now?
Today's
book is extremely strong at points 1 and 2. Every sentence flows
naturally, drawing you to the next. Every scene forms a strong whole,
with fantastic interaction between the wide cast of characters.
However, the overall story is rather weak and generic. And as for its
place in the universe? Well, let's just say that in this book,
Durotar is known for its forests and orcs think cutting down trees is
sacrilege. I'm going to detail these points later, but first, a
synopsis.
Story
Synopsis
The book takes place
one year before world of warcraft. Manipulation by a demon, Zmodlor,
causes rising tension between the horde and the alliance, but Thrall
and Jaina manage to defuse the situation before war breaks out. Also,
Aegwynn is there.
See
what I meant when I said the story was rather weak and generic? I'm
not even simplifying all that much. Aegwynn does have some connection
to both the backstory and the events in the present, but they're both
so weak and brief she could easily have been left out entirely.
Specific
Issues
I
still have no idea how such a good writer screwed up continuity this
badly, and no one at Blizzard noticed or cared. I guess if you're
working on so many expanded universes at once (cycle of hatred came
out in the same year as Nova, and he also wrote a buffy book and a
star trek book), you're bound to lose track of all details, but
still, this is just ridiculous. The fact that it was actually
published despite the errors is just inexcusable. So, let's start
small and work our way up the bigger ones.
The
Weird Names
As
I said, we're starting small. The names in this book are just
outright bizarre, not fitting the established cultures at all. We
have
humans named Margoz, Rych, Joq and Booraven. There's orcs named Forx,
Byrok and Rabin. There's a high elf named Relfthra. All in all, it's
just bizarre, and can get rather distracting. It's like running into
someone from the Amish named Ayibongwe
Yukimoto.
Thrall the zeppelin
pilot
Short,
but simple. Thrall is seen with his private zeppelin several times in
the book, and it gets explicitly mentioned once that there is no one
else on board. When and (more importantly) why did Thrall find the
time to become an expert zeppelin pilot?
Thunder Lizards
This
is an incredibly minor point, but one that stands out to me. One of
the incidents that raises tension between the horde and the alliance
is that a mysterious logging operation in Durotar has spooked the
local thunder lizards. In order to defuse the situation, Jaina
Proudmoore takes every single thunder lizard in the region and
teleports them to a mountain plateau at the other end of Durotar.
In a
prequel story.
Despite
the fact that they're still there in the actual work.
* Facepalm
*
The Burning Blade and
Zmodlor
In
this book, the burning blade emerges in its current form. Basically,
it has no connection to the old orcish clan, and they're just using
the insignia and name of the clan because of its reputation. Fair
enough, and it serves as a decent backstory. But then the book
suddenly states that it was the demon Zmodlor that started the
burning blade cult eight hundred years ago on Azeroth. That just
raises new questions regarding the burning blade! How is an orcish
clan (which predates the corruption of the orcs) connected to a small
cult on Azeroth?
Actually,
while we're speaking about Zmodlor, what's up with that guy? We're
told that he's just some lesser demon and that Aegwynn
killed/banished him eight hundred years ago, so how was he still
capable of coming back? If its so easy to bring demons back from the
dead, why haven't Mannoroth or Tichondrius been resurrected by now?
Or was the guardian of Tirisfal, whose entire job it is to stop
demons, somehow unable to permanently defeat a demon while savage warrior Grom Hellscream was?
Where does Jaina get
her information?
Many
event from the warcraft games seems to be treated as common knowledge
in this book, despite the fact that the character should have no way
of knowing them. Since Jaina is a focus character, this is especially
blatant regarding her. How did Jaina grow up with stories about
Aegwynn despite the guardians of Tirisfal being a secret
organisation? How does she know that it was Sargeras who possessed
Medivh?
Where did Medivh go?
One
of the things addressed in this book is how exactly Medivh was
resurrected. The answer: his mother did it. Aegwynn, after losing her
powers, resurrected her son using the power of love.
Okay,
while I am of the opinion that the resurrection of Medivh really
didn't need an explanation (he was a powerful wizard, wizards are
known for leaving ghosts, Medivh felt he had to redeem himself. You
do the math), you're going to have to do better than that. First of
all; The power of love? Really? To be fair, it did take her two
decades to actually cast the spell, and its stated that it takes a
whole lot of magical knowledge (and, if you don't have love, power),
to perform the spell, that's still just a weak excuse.
Plus,
it creates new plot holes. If Medivh was fully resurrected (rather
than simply being a spirit of some sort), why did he never join the
fighting during Warcraft III? Where did he go after the battle of
Mount Hyjal? At the very least, you would have expected him to clean
up the mess he made out of deadwind pass.
Ridiculously powerful
mages
You
know how warcraft players always tell you that other classes are
overpowered and their own class too weak? Yeah, well, in this book,
mages actually are OP and are in dire need of some nerfs. These are
some of the abilities the Jaiana and Zmodlor demonstrate in this book:
- Jaina can instantly teleport anywhere on the planet, only suffering a few seconds of weakness.
- Jaina and Zmodlor can cut down an entire forest in a single spell.
- Jaina and Zmodlor can instantly teleport all the wood from that forest across the continent.
- Jaina can magically track all members of a given species on the continent.
- If that species is non-sapient, Jaina can take control of their emotions in order to calm them or rile them up. This one takes some effort and has some risk of causing the animals' emotions to overtake you instead.
- Jaina can instantly teleport all calm members of a species on the continent to a different location on that continent.
Despite mages now being
ridiculously powerful, they never seem to use their spells
intelligently. For example, the humans are annoyed that the orcs have
all the good wood within their territory, but refuse to cut it down
for trade. So why doesn't Jaina just cut down a swath of Feralas or
Un'goro jungle and teleport it back home?
Lush Durotar
Speaking
of orcs having all the good wood, what the hell is up with that? When
did Durotar suddenly grow massive forests? To be one hundred percent
fair, Durotar did have forests near lightning ridge back in Warcraft
III, and this forest is also in that area, so that kind of makes
sense, if only because of some of the weird continuity between
warcraft III and WoW.
On
the other hand, the book also states that Razor hill now has
excellent terrain for farming, and the book seems to imply that the
entirety of Durotar is rather fertile (which is a major cause of
annoyance for the people of Theramore, who are stuck with a swamp).
Those things are definitely not fitting with any version of canon, no
matter how much you try to stretch things.
Treehugger Orcs
Orcs
suddenly regard cutting down trees as sacrilege. I... I can't even
begin to state in how many ways that contradicts canon. Every single
game has featured orc lumberjacks. EVERY! SINGLE! GAME!
Every society is
suddenly sexist
One
of the central themes in this book is Jaina's feminist ideals.
However, there's a tiny little problem with that; It's hard to be a
feminist in a society where the genders are mostly treated equally.
Because of that, every single featured society is suddenly massively
retconned. Dalaran, which had a woman on the council of six in Day
of the Dragon and employed an
all-female squadron of high elves during the third war, suddenly
regards women as lesser mages. Kul Tiras, whose elite core was led by
Jaina herself during the third war, now thinks women shouldn't be
part of their army. A high elf who sees women as equals is now
treated as a rarity, despite the fact that their highest ranking
officer was a woman back in warcraft III. And Thrall now thinks that
women are simply incapable of being warriors, despite the fact that
his own mother was a warrior.
This
is a symptom of a cheap ploy a lot of writers employ to make certain
characters sympathetic. I call it “Politically-Correct Sympathy
Enforcement”. In a story that suffers from PCSE, a character is
given a character trait that modern humans find sympathetic, but
doesn't make any sense in the setting or as part of the story. In
such a case, either the entire setting has to be bent just to fit
this single character trait (such as here), or the character trait
just doesn't make sense. We've seen the latter with the cenarion
expedition and their concerns for bio-diversity in outland. This sort
of thing isn't just limited to political ideals either, but also
shows up with ethnicity or character background.
Book does not do what
it was supposed to
Let's
quote the author of the book first, to show what his intent was:
"At the end of
”Warcraft 3 and Warcraft 3X, humans and orcs were allies on the
continent of Kalimdor. But in World of Warcraft, the two sides are
enemies again. My task with the novel Cycle of Hatred, was to help
explain that change.”
First of all, the book
ends with Thrall and Jaina managing to defuse the tensions and ready
to sign a peace agreement, so you kind of failed at that. However, to
be fair, the raised tensions could eventually lead to the minor
conflicts between Orgrimmar and Theramore we see in World of Warcraft,
like...
like...
Hold on a minute!
Orgrimmar and Theramore are just about the only two factions who are
not in conflict in World of Warcraft (with only some spying going on between the two). In fact, the conflicts that do
happen in WoW aren't mentioned at all in the book. This book explains
absolutely nothing! Where is the set-up for the dwarves invading
Tauren territory? The forsaken invading Stormwind territory? The
dwarves invading Frostwolf territory? The orcs and forsaken invading
Night elf territory? The human-killing forsaken joining the horde?
Actually, while we're at
it, where are all those species anyway? The tauren and night elves
get one token mention each, but their existence seems to be ignored
for the rest of the book. There is even a sentence that states that,
without Theramore, the orcs would be in complete control of Kalimdor.
What, did the night elf, furbolg, satyr, centaur, harpy, quilboar and
goblin races go on vacation or something?
I wouldn't even try to
give this book a grade or something. The disparity between the
writing quality and the story quality is just too big to make any
sort of assessment. If you don't care about warcraft lore at all, it
may be worth a read, but otherwise, its best to just ignore its
existence. I'm actually half-tempted to try and make an edited
version of this, but I guess it would be rather pointless as I
wouldn't be allowed to share it.
I really enjoyed your review. I was honestly a little pissed that this was ever published, but the orc lumberjack comment made me laugh so hard I can't take the book seriously enough to be mad anymore. Thank you.
ReplyDeleteI've just finished that book and decided to read more about it because it was a confusing book for me, I've been playing wow for 8 years and i couldnt find a place for that book, its a Nice one, i think it explains about the relationship between jaina and thrall and i liked to know more about Aegwynn but yea, i agree with you and the orc lumberjack comment made me lol. I think the taurens and night elves had a Nice party out of kalimdor in that period, honestly :p
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