And, after a long wait, the second part of the horde player's guide has finally arrived. I have a tad more free time coming up, so you can expect at least the next few reviews to be more frequent.
Chapter
Five: History and Culture
And we rejoin Brann once more to look at cultures.
Orc:
I really like Brann in this section. He is not entirely over his old
prejudices, but is still willing to argue for peace. Otherwise, the
section is actually pretty good. Brann actually points out a problem
I have with the whole “first war is warcraft I, second war is
warcraft II” thing, as there really wasn't anything to divide it
into two wars in-universe. The history does skip over a few points,
so this section can't stand on it's own for people who don't know the
backstory yet, but otherwise it's really great.
The culture section is pretty good as well, but does
have a few flaws. First of all, I dislike the idea that the clans
have disbanded, as it takes away a bit of uniqueness. Plus, it
contradicts WoW, where the shattered hand and the warsong outriders
still exist. Another flaw is that it states that it was Thrall's
policies that brought gender equality, despite the fact that women
acting as full warriors within the horde dates back all the way to
Warcraft I, where the orcish heroes were both female.
Jungle
Troll: Another great section,
augmented by the fact that troll history isn't really all that
well-known. Most of Brann's information came from a single troll,
Vok'fon, so he isn't too sure about the reliability. One interesting
bit is that Vok'fon claims that the darkspear tribe merely reclaimed
land when they sailed to the darkspear isles, implying that they
lived in that area before either the sundering or the war with the
night elves.
The
culture section is also pretty good, contrasting the modern darkspear
way of life with those of the other jungle trolls. The section
focuses a bit too much on the other jungle troll tribes though,
giving an incredibly detailed listing of hierarchy, which doesn't
really apply to the darkspear at all.
At
this point, I have to make a special side-note. Most of the books in
the 2nd
edition of the RPG have featured little side-stories along the text,
usually about half a page in length each. I didn't really mention
them before because... well, they really didn't have much to do with
the content they were placed next to and were too short to be
interesting. Even ignoring that limitation, most of the stories were
mediocre at best. However, the side stories in this book are
exceptionally high quality, tying into the text and sometimes even
each other.
Tauren:
The tauren history section is... minimalistic. It basically starts at
the exact moment that the tauren met the orcs, not giving any history
on what they were like before. It does go into detail a bit about how
the tauren are changing their ways and Brann speculating that their
insight into the world isn't as good as they think it is, but it's
too short.
Forsaken:
The history section is good, covering all that there is to cover.
There is a minor mistake with Brann saying that Garithos' forces were
the only remaining humans in Lordaeron, which is false, as, even if
he was only referring to the nation rather than the continent, there
is still the scarlet crusade, the solliden farmstead and the
population of the Hillsbrad Foothills (though that group seems to
have joined stormwind since then for some reason, which is something
I'll address either when I do WotLK or just a general look at the
alliance).
However, I do want to discuss the forsaken joining the
horde again. The reason stated in this book is that, after the
alliance (which the forsaken didn't want to join due to bad
experiences with humans after they broke free of the scourge), the
horde is the mightiest faction on the planet, hence why they joined.
However, that just seems silly. The horde at this point consists of:
- The freed remnants of the blackrock, shattered hand, bleeding hollow and warsong clans of orcs, who were so few in number that they could wholly fit on a small stolen human fleet, and that was before two shipwrecks, a massive war, the near-destruction of the warsong clan, the annihilation of Samuro's village, a smaller war, and the frostwolf clan retreating back to their homelands.
- A single tribe of jungle trolls, which was so few in number that there was still room for it on that very same fleet.
- An unspecified number of tauren tribes, the most powerful of which was nearing extinction when it joined the horde. A little wiggle room here for the horde to get numbers, but not much.
- One village of ogres.
- One nest of Wyverns.
Sure, there's a lot
of variety in there and the individuals of all the races are pretty
strong, but the horde is severely lacking in manpower. Daelin
Proudmoore's fleet was a danger that could have wiped out at least
the trolls and the orcs, and that probably wasn't even the full might
of the Kul Tiras fleet. The illidari, the trade coalition, the naga
and possibly the dark horde should all be at least as powerful, if
not more powerful than the current horde, not to mention being in a
much better position to help.
Another
issue that gets brought up here is one I also raised: Why are nearly
all the forsaken human zombies? The zombie part doesn't get addressed
here, but the human part does. The forsaken themselves are not
entirely sure, but they suspect it has something to do with the power
of the human spirit, the fearlessness of humans and more nonsense
like that. Seriously, RPG writers (and mr. Knaak), humans are not
that exceptional in the warcraft series, so stop saying stuff like
that. If you want an excuse, it's easy: Sylvanas' rebellion started
in Lordaeron, and most of the undead there were probably locals.
Undead that broke free from the lich king elsewhere were still
surrounded by loyal undead and were slaughtered. Since then, the
forsaken have only been raising the dead in the Tirisfal Glades,
where the population was also human. Hence, most of the forsaken are
human.
Otherwise though,
the culture section is great, giving a lot of nice details, an
interesting look at a society and some fun commentary by Brann.
As an amusing little
sidenote, the book hints that Varimathras is secretly working for the
scourge, sending information to Naxxramas. This would be different in
WotLK, where he was secretly working for the burning legion instead.
Ogre:
First of all, it's a good call to discuss ogre culture and history
here, rather than just focusing on the main playable races. Second of
all, this section makes no sense. It says that the orcs waged a
massive war against the ogres when the horde first rose,
exterminating or enslaving most of them to use in experiments.
Because of this, ogres hate orcs to this very day. However, that
doesn't fit with with what we see in warcraft at all. Back in
warcraft II, there were ogres that were members, or even leaders, of
the orc clans. In more recent times, the stonemaul are allied with
the horde, at least 4 ogre tribes are part of the dark horde and one
tribe was working alongside the demon-worshipping remnants of the
blackrock clan.
Also, Brann claims
to have fought ogres during the horde attack on Theramore, which
makes all kinds of no sense. Brann has mentioned that attack about a
dozen times throughout the books and he never claimed to have been
involved before. Lands of Mystery, when Brann first traveled to
Kalimdor, definitely took place after the battle, so there is no way
to fit this into the timeline.
Forest
Trolls: Very strong history
section that, despite covering a large portion of history (all of
recorded history in fact), manages to be fairly complete. It also
addresses a few points in lore that had never been addressed, like
the forest trolls fighting demons during the war of the ancients, as
well as adding some new points, like the forest trolls leaving the
horde after the defeat of Gul'dan, rather than waiting for the orcs
to be defeated at blackrock mountain.
One thing that is
odd though are the knowledge checks for the various horde races,
which seem to be written for alliance players rather than horde. It's
a bit weird that a member of the horde needs a DC 30 knowledge check
to know that they are allied with a tribe of forest trolls.
The culture section
is also pretty good, though, like the jungle troll section, it spends
more time talking about the forest trolls outside the horde than the
ones in the horde.
Cult
of Forgotten Shadow: Ugh,
organization alignments. You know, it really takes a whole lot of fun
out of the setting if you announce up front which organizations are
evil and which are good. Otherwise, the section is rather good
though.
The
Grimtotem Tribe: Calling this
a horde organization is a bit of a stretch, as the sole goal of the
tribe is not to be part of the horde. Considering the nature of the
horde, it might have actually been a good idea to have a whole
separate section with enemies that split off from the horde or were
members of the previous hordes (in fact, they have a section on
enemies to the horde that covers many of these things). Otherwise,
the section is pretty strong though.
Chapters
Six & Seven: State of the Horde and Threats to the horde
Like chapter seven
of the alliance player's guide, this chapter should really have been
merged with the one before it, as it repeats many things that were
already said there and only adds a rather small amount of information. However, I'm pretty forgiving of it, because it is so
well-written. The history section gives a clear oversight of the
various races that are or were in the horde and their status before
they joined, rather than only focusing on the orcs like most tellings
of this story do. The section also has sections for the individual
orcish clans and their place in history, which gives nice oversight.
There's a couple of weird retcons here though, like the frostwolf
clan having fought in the first and second war despite still not
being corrupted by demons, or Gul'dan only heading for the tomb of
Sargeras after the fall of Blackrock mountain. However, the section
is still good despite those tidbits.
There is also a very
interesting series of short stories in the sides, which follow the
tale of a human paladin named Andarin, who was working to free a
mysterious prisoner from the Undercity. In the end, it is revealed
that this prisoner was none other than Calia Menethil.
Aside from the short
stories, there is a lot of good stuff in this chapter, like the
discussion of the various leaders of the horde and their positions, a
number of mysterious expeditions centering around major characters
(Rokhan seems to have gone off the maps completely and Sylvanas moves
to and from Northrend all the time), the reaction within the horde
when the forsaken were allowed to join and an oversight of the
horde's various holdings. This chapter, along with the alliance
equivalent, are probably the strongest chapters in the entire RPG. My
favorite parts have to be where Brann points out how easily the
warsong battleground situation could be solved:
“This
is one of many situations where an agreement could probably be
reached, but no one bothers. The Horde needs lumber, the Alliance
wants to keep the trees alive — so the Alliance could just give the
Horde some wood extracted by their wisps. Seems simple enough to me.”
“Hey
Warsongs: Why cut down the trees in elf-dominated territory and
antagonize the Alliance further, when other locations (such as
Feralas) are nowhere near as contested? Just food for thought.”
I
mentioned earlier that the holdings of the horde were discussed. The
list that we are given is fairly complete, but there is one really
notable omission: Shadowprey village. This is probably to leave room
for a fan theory that the trolls of shadowprey village are not from
the darkspear tribe, but are actually a tribe of dark trolls (there
is a similar theory for the shatterspear tribe). As far as fan
theories go, that one's actually a really good idea. The darkspear
tribe has no reason to be in desolace at all, it would finally give
the dark trolls some representation and some dark trolls joining the
horde is a pretty logical follow-up after the two groups worked
together during the battle of mount hyjal.
One
more notable development here is that Brann seems to have turned far
more neutral than in the previous books, speaking about the alliance
as if he is no longer a part of it. This neutral perspective adds a
lot to the sections written from his perspective. Despite this being
a horde sourcebook, that doesn't mean he'll choose their side, but
his dwarven heritage doesn't mean he'll flat-out oppose them on
everything either. The alliance is listed right alongside the other
threats to the horde, and is not treated differently. Speaking of the
threat list, it is very well-written, but seems to have left out the
dark horde for some reason.
Chapters
Eight & Nine: Horde Military and Bestiary
Like the alliance chapters, this simply lists the
various forces inside the horde. It is a bit stronger than the
alliance counterpart due to going more into details about the
military identities of the various races. However, like the
alliance's dire cobras, there is an odd listing on the horde bestiary
list in the form of the centaur.
Overall
In many ways, this
book is similar to the alliance player's guide, starting out as just
being fairly okay, and only growing better over time. I'd say that
this book is a bit stronger than the alliance book though, as it
takes a more detailed look at the culture.
Upcoming reviews:
Second arc of the warcraft comic, war of the ancients trilogy, cycle
of hatred, a special look at the alliance and something completely
different.
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