Hello and
welcome to our next review. This time, we're covering the first arc
of the world of warcraft ongoing comic. Written by Walt Simonson and illustrated by Ludo Lullabi (Mild-mannered artist by day, he
becomes the superhero Soundmaster by night), the main goal of the
world of warcraft comic (at least of the first two arcs) was to
introduce a character that would change the warcraft setting forever,
for good and for bad. During the third arc it was tried again,
but that character was so intensely loathed, blizzard was forced to
press the “abort” button.
Simonson is actually a pretty large name in the comics industry, having done high-profile work for over 30 years by the time the warcraft comics came out. I actually did read some of his other stuff, and really liked it. So let's see if he can work his magic on the warcraft series as well. Let's dive right into the first story.
Simonson is actually a pretty large name in the comics industry, having done high-profile work for over 30 years by the time the warcraft comics came out. I actually did read some of his other stuff, and really liked it. So let's see if he can work his magic on the warcraft series as well. Let's dive right into the first story.
Prologue
Our comic
revolves around a team of gladiators who fight in a tournament called
the Crimson Ring, which is held by the ogres of Dire Maul. The team
consists of three people, a legendary orc warrior named Bloodeye, a
mighty night elf druid named Broll Bearmantle and a completely
untrained and malnourished blood elf thief named Valeera Sanguinar.
Yeah, I have no idea why the hell she is on the team. The team is led
by Rehgar Earthfury, an orc shaman and a champion of the first two
wars.
Our comic starts
with the dead Bloodeye being given a funeral pyre. It seems he was
poisoned only a day after Rehgar bought Valeera (inhaling those
sacred shaman herbs is really averse to your judgement). Most of the
prologue is Broll giving Valeera the backstory of Bloodeye and
Rehgar. While it's not really relevant to the overall story, it is
actually a pretty nicely developed background. However, one odd thing
in the backstory is that Rehgar eventually started following Thrall's
teachings, becoming a shaman. After which he bought himself some
slaves to fight in a gladiatorial arena. Seems he forgot to
took notes during Thrall's lessons, as Thrall not only opposes
slavery, but was actually a slave gladiator himself, developing a
special hatred for that practice.
Issue One
In the first
issue, we meet our protagonist, who washes ashore in Bladefist Bay.
This guy, a human, goes through several names throughout the story as
he can't remember his original name. As he is now attacked by a
crocolisk, the first of his names shall be Croc-Bait. Anyone who has
played WoW will know that Bladefist Bay all the way in the
north-eastern part of Durotar. Unless you're specifically heading for
the bay, there is no reason to even get close. However, in the comic,
it's apparently right next to the main road through Durotar, as Rehgar's caravan,
travelling from Dire Maul to Orgrimmar, stumbles across Croc-bait. As
Rehgar watches the human defeat the crocolisk with only a plank of
wood, he is impressed and decides to capture him for his gladiator
team. Way to uphold Thrall's teachings, Rehgar.
Croc-bait
talks to his fellow gladiators, giving us the backstory to
Valeera. Valeera's parents were killed during the scourge invasion of
Quel'thalas. She was only a young girl when this happened and she
fled into the wilderness, being forced to survive on her own. She did
pretty well, until she was caught trying to steal an amulet from an
orcish shaman, and she was captured only a few days ago, after which
she was sold to Rehgar. While I do like this backstory, there are a
few things that detract from it. First of all, the art seems really
shoddy.
First of all:
those two people in the background are supposed to be undead. Yeah,
it took me a while to figure out as well. More importantly, it's
clear that Valeera here is just a small child, the equivalent of
eight to ten human years old, maybe even a bit younger. Elves age
slower than humans and the culling of Silvermoon only took place four
to six years before the events of this comic. So, Valeera should
obviously still look like a small chi..
What's
especially weird about this is how Croc-Bait comments that she looks
just like a child, which leads to the reply you see above. Does this
look like a child to anyone? And if she was intended to look like a
child, why would the artist continue to draw in that outfit and in
those poses?
On a related
note, what's with the outfit? Does that seem like practical
gladiatorial gear to anyone? And before you get on my neck about the
revealing outfits of the sentinels or Sylvanas: those people are A)
not supposed to engage in close-quarters combat, B) unarmoured all
around, giving them some sort of mobility advantage, rather than
still wearing heavy gloves and boots, C) immune to cold weather. I'm
also a bit confused about where Valeera got the outfit, considering
she was captured in a different outfit and has only been a member of
the gladiatorial team for a single day when she's first seen wearing
this. Did Rehgar just have a revealing leather outfit that magically
fits perfectly around its wearer lying around?
However, let's
ignore the art for a moment and talk about something much more
important: Why is Valeera a blood elf? She has been on her own ever
since the original invasion of Quel'thalas, so she didn't join
Kael'thas' group of survivors or the elves of silvermoon. So where
did she get the green eyes? How does she know how to drain magic? Why
does everyone, including her, act like she's some sort of
representative of the blood elf mindset and actions, despite the fact
that she never even lived in a blood elf community? The history of
the blood elves also gets a major misrepresentation here, with broll
claiming that the blood elves joined the horde to sate their thirst
for magic (rather than joining because the forsaken assisted them
after the alliance attacked their lands). The section also mentions
that Garithos was a member of the current alliance, which I'd like
you to remember for a future topic, when I cover the mess that is the
alliance backstory.
This is (If I
remember correctly) also the first time the idea that only male night
elves are allowed to be druids is brought up in canon, along with the
idea that the majority of the elven males slept in the emerald dream.
This is an idea makes absolutely no sense, as Cenarius was willing to
teach Tyrande back in the war of the ancients, and only didn't
because she was already a follower of Elune. So the only way this would make sense is if the night elves
themselves decided that no chicks were allowed in the druid club, but
that would have to be a decision made by Malfurion, which would be
more than a bit out of character. And as for the idea that the
majority of the night elf males slept? Even if it was the majority
that initially went to sleep in the emerald dream, there would be
plenty of time for new men to be born in the ten thousand years
between the war of the ancients and the third war.
Our issue ends
with our team winning their first gladiatorial battle, but being
attacked by a huge orc (Seriously, that guy is at least four heads
taller than Croc-bait) hired by Rehgar to test them.
Issue Two
And the orc gets
his ass kicked by Croc-Bait almost instantly. Thanks for setting up
that pointless cliffhanger. The orc gets called a blademaster several
times, despite the fact that he doesn't use any of the blademaster
magical powers. I think the idea came from the RPG, where horde
gladiators were called blademasters.
Our team travels
to Dire Maul, where they begin fighting in the crimson ring. They do
pretty well, laying waste to the individual challenges, and beating a
team of ogres in the team competition. Croc-bait does especially
well, with his speed and agility earning him his new name: Lo'gosh,
named after an ancient legend about a great wolf. However, the crowd seems a bit
too enthusiastic about all this. I think the implication isn't
supposed to be that they're likening him to Lo'gosh and giving him a
nickname, but that they actually believe he is Lo'gosh reborn.
Despite the fact that all he did was fight in an agile manner. Are
there no other legends about agile warriors?
At the end of
the issue, we get another cliffhanger, with a random tauren woman
wanting to buy Valeera for an all-female gladiatorial team.
Issue Three
One odd thing
about the early covers for the world of warcraft comic series is that
they all feature Lo'gosh with some sort of red face-paint, something
which he never has in the comic itself. Actually, the face itself
also looks slightly off-model from the portrayal in the comic as
well. And each other for that matter. Were the covers done before
they settled on the final character design or something?
Broll, Lo'gosh
and Rehgar travel to Thunder Bluff, where they are going to get a
replacement for Valeera While Broll and Lo'gosh are in Thunder
Bluff, they plan to visit the pools of vision, which are said to be
gateways for messages from the dead. For Broll, this will allow him
to talk to his dead daughter. For Lo'gosh, this might restore his
memory.
Wait, how does
that work? I can understand trying to find a dead person who knew
Lo'gosh to talk to, but Broll says that the idea is for Lo'gosh to
undertake a cleansing ritual to restore his memory. How does having
pools that allow you to speak to the dead help with that?
The tauren say
that there is a cave elemental loose in the pools of vision, and
Cairne is trying to reason with it, rather than simply destroying it.
However, Broll and Lo'gosh plan to visit anyway, in a panel that
makes them look outright possessed.
In the pools,
both see short visions. Lo'gosh sees his wife and his son being torn
away from him, while Broll sees his daughter being consumed by
flames. If I'm allowed to nitpick about the caverns some more, that
seems more like visions of death rather than messages from the dead.
Of course, Broll
and Lo'gosh are attacked by the cave elemental during the vision, but
Lo'gosh beats it up with a boulder. Cairne is thankful that the human
ruined his attempts to make peace with the spirit and invites him
over to elder rise. Seriously, what the hell? Hamuul Runetotem gives
us the backstory of the Lo'gosh that our Lo'gosh was named after. He
was one of the ancient guardians who fought in the war of the
ancients, a great white wolf who died in the region that would later
be known as the barrens. According to the night elves, who call him
Goldrinn (that really doesn't seem like an elvish name), the spirit
of Goldrinn was later seen at Eldre'thalas, guiding the night elves
in their defence. After that, cultures around the world started to
develop stories about a great wolf, whose sheer will and ferocity
allowed him to defy death.
Finally, Hamuul
Runetotem gives Broll and Lo'gosh a mysterious blue feather. Broll,
being a druid, realises that it is a magical hippogryph feather,
which can be used to summon the hippogryph to whom it belongs. So,
Broll and Lo'gosh do exactly that, holding off the various orcish
guards (I guess all the tauren braves are on a coffee break)
until it arrives. The text mentions that the creature originated from
Ashenvale, which is two regions to the north of Mulgore. Yet it
doesn't seem that more than a few minutes have passed until it
arrives at Thunder Bluff. Is Simonson under the impression that World of
Warcraft is an accurate depiction of the scale of Azeroth?
Rehgar isn't
exactly angry that the two have escaped, already having assumed that
they were going to do so sooner or later anyway. However, he doesn't
want to let them off too easy and sends wyvern riders after them. He
can do that, because he is a random gladiator master without any
official authority.
Valeera has also escaped from her captors, arriving at Thunder Bluff around the same time that Broll and Lo'gosh escape. Meanwhile, a mysterious woman is looking at the events through some sort of magic mirror, and orders a member of the stormwind assassin guild to go after Varian.
Valeera has also escaped from her captors, arriving at Thunder Bluff around the same time that Broll and Lo'gosh escape. Meanwhile, a mysterious woman is looking at the events through some sort of magic mirror, and orders a member of the stormwind assassin guild to go after Varian.
Issue Four
As someone who reads a fair amount of comics, I have to say that the
pace of these stories is rather refreshing. Usually, stories in
modern comics tend to be rather stretched out. Sometimes it works,
allowing more time for action or build-up, but often it doesn't, with
the extra space taken up by filler or two-page spreads. Here, we have
a lot of action, a good amount of characterisation for each character
and still have room for the plot to advance at a rather good pace.
Well, usually. This and the next issue, the plot moves a bit too
fast, and much of the exposition is really, really awkward.
Varian and Broll have a good bit of aerial action going as they fight
off the wyverns sent after them. I feel bad for the orc guards that
are getting slaughtered. People who have dedicated their lives to
protect their society, now dying in a suicide mission to recover two
slaves that even their owner doesn't expect to get back.
After escaping, the two head for Ashenvale, where they run into a
match of Warsong Gulch. They spot a large horde force lying in ambush
for an approaching alliance army, and rush to inform the alliance
forces, who were apparently too stupid to use any aerial scouting
themselves (even though we see them use hippogryphs during the
fight). I'm also a bit confused about this whole 'armies' thing. I
always assumed that the battles in ashenvale were small border
skirmishes, since the alliance and horde have this peace agreement
thingie. When you start sending armies at each other, aren't you at
war? And this isn't some single low-ranking commander causing trouble
either. It's a joint assault by night elves, humans and dwarves
versus orcs, tauren and trolls.
While the battle initially goes well for the alliance, thanks mostly
to Lo'gosh' tactics (the night elves themselves would never think of
using an ambush of course, since... erm... this book was written after warcraft 3 and therefore night elves suck in battle?). However, when the
orc shaman leading the defence summons a powerful lava elemental to
counter the assault, he loses control, unleashing the lava elemental
on the forests of ashenvale. To stop the forest from being burned
down, Broll unleashes some sort of hidden power. Throughout the
story, Broll has had some rage issues, and here we see the true
extent, as his sheer internal fury summons a storm to extinguish the
elemental. However, Broll loses control, and thorned roots attack
everyone on the battlefield until Lo'gosh knocks him out. And thus
the alliance wins the battle.
Wait, how did they win? The horde outnumbered the alliance
significantly, and the only way the alliance could win was through an
ambush. However, when the alliance struck, one of the first things
the shaman did was summon the lava elemental. With broll going into
rage mode immediately afterwards, stunning both the alliance and the
horde, both factions were affected equally and the alliance lost the
element of surprise. So how has the alliance won the battle when
Broll is knocked out? Shouldn't they still be outnumbered at this
point?
Anyway, following the random victory, we're given Broll's backstory.
Having been born with antlers (I feel so sorry for his mother), he
was expected to be a prodigy in druidism. However, while he was
pretty decent, he wasn't anything special. Remulos, a powerful keeper
of the grove, gave Broll an idol in the hopes of unlocking his true
potential, though it was unsuccessful. During the battle of mount
hyjal, Broll was part of a small outpost that was attacked by
Azgalor. Azgalor easily knocks Broll asides and strikes the idol with
his fel blade. Broll's daughter, Anveena, tries to save him, but she
is turned to cinders when the idol explodes in a burst of fel energy.
Following the battle, Broll grew more and more dark, losing control
over his animal transformations. In the end, Broll decided to run
away and join the crimson ring, in the hopes of regaining control.
While there are a few minor timeline issues (Broll having more than
one form before the battle of Mount Hyjal, broll stating that he
joined the crimson ring before the orcs got a presence in Ashenvale),
I do overall really like this backstory.
Meanwhile, in Thunder Bluff, Valeera spies on Magatha and the
Stormwind assassin discussing plans to kill Lo'gosh. Apparently, the
forsaken are also involved in this, but that plot point goes
absolutely nowhere.
Issue 5
Broll and Lo'gosh head for Thistlefur Hold, where they've heard
stories of Broll's old idol being in the hands of the local furbolg.
The dialogue in this issue is really stilted, with tons of unneeded
exposition and odd sentences.
Broll and Lo'gosh sneak into the furbolg compound, and find the idol.
However, the green dragon connected to the idol has become corrupted
as well (something which they really should have seen coming) and
attacks them. The rest of the comic makes absolutely no sense in
greater warcraft lore, to the point where I'm going to have to do a
step by step:
- Lo'gosh tries to strike the dragon, but he is unable to hit it, as the dragon phases into the emerald dream. The only way to kill it is to attack it from both the emerald dream (which Broll enters) and the real world at once. An ability like this would make the green dragonflight unstoppable in any battle, as the only people capable of entering the emerald dream with any ease are those allied with the green dragonflight. We also see that the emerald dream allows you to enter azeroth in any location you want. How are any enemies of the green dragonflight still alive? Why doesn't a green dragon just teleport into Onyxia's lair and kill her?
- As Broll enters the emerald dream, he is attacked by a manifestation of his own rage. We never see any clear shots of his surroundings, but its pretty clear he is in some dreamscape, where his inner self is manifested. Everywhere else, the dream is just a primordial Azeroth, filled with jungles, but it acts nothing like that here.
- Broll's inner rage is actually his bear spirit, which has grown out of control. Broll's other spirits show up to aid him in regaining control. This makes no sense, as the animals spirits are the ancient guardians. If Broll's bear spirit is so overwhelmed by rage, all bear spirits should be suffering from the same problem, as they're drawn from the same creatures (Ursoc and Ursol).
- As Broll regains control of all his spirits, he is able to instantly remove corruption from the idol with only a wave of his hand, instantly breaking the corruption of the green dragon and of the furbolg. In every other instance where it appears, we see that corruption is a huge problem, which affects the very land around it. Even if you remove the source of the corruption, you don't instantly heal all of its effects. If that was the case, felwood should have been instantly cured when Illidan absorbed the skull of Gul'dan.
Issue 6
Our issue starts
with Valeera following the human assassin, who travels to the night
elves we saw in issue 4. The night elves are happy to answer all the
questions of the mysterious human who doesn't identify himself, because all night elves suffered a brain aneurysm after the battle of mount hyjal. It gets even
better when the night elves attack the spying Valeera, who tells them
that she is the blood elf that fought alongside Broll and Lo'gosh. Of
course, they don't belief here, and they attack her. Yeah, why should
they belief that a blood elf fought alongsi...
Wait a minute,
later in the book, they mention that they knew that there was a blood
elf champion in dire maul. And Broll caught up with his cousin only
a day ago, so it's hard to imagine Valeera never came up. The night
elves do mention that they don't believe Valeera could be her because
she looks to be only a child. But, if she looks like just a child,
why are you trying to slaughter her? You took the orcs, trolls and
tauren prisoner, so why kill the fleeing blood elf child?
Meanwhile, Broll
and Lo'gosh are visiting Fandral Stormrage, giving him the idol of
Remulos. Afterwards, they are invited for dinner by Tyrande
Whisperwind herself. While she can't do anything about it, she senses
an aura of dark magic surrounding Lo'gosh, advising him to visit
Jaina Proudmoore in Theramore. Just before the two can reach
Theramore, the assassin tries to shoot them down, but he is
intercepted by Valeera. Broll and Lo'gosh miss all this and have a
meeting with Jaina while Valeera struggles for her life, until she is
saved by a mysterious woman with white hair, who brings the
unconscious blood elf to Theramore. Jaina tries to disspell Lo'gosh'
curse, summoning her chamberlain, who turns out to be the mysterious
woman, to assist her. Man, that really is one hell of a pile-up of
coincidences. Lo'gosh, the assassin, Valeera and the mysterious
chamberlain all being in this incredibly small area, despite the
first having a headstart of several hours on the second and third
person, and the fourth person having absolutely no reason to be in
the swamp. Plus, there's the fact that Broll and Lo'gosh apparently
didn't notice they were being followed, nor did the assassin. They
really need to install some rear mirrors on them flying mounts.
And here, we get
the most important reveal of the series. Lo'gosh is actually Varian
Wrynn, the king of Stormwind, who vanished while travelling to
Theramore. There is an obvious parallel between Varian Wrynn and
Thrall. Both were slaves, forced to be gladiators. However, there is
a key difference I want you to keep in mind for when we discuss
WotLK: Varian was enslaved for only a short period, during which he
was generally treated well and generally respected, even being freed
by a leader amongst the horde. Thrall was enslaved from a very young
age, and had to fight for his freedom and the only human to ever show
any form of kindness or respect was a lowly messenger that was
brutally slaughtered.
Issue 7
Jaina gives
Lo'gosh her personal ship, which he uses to travel to Stormwind.
However, a group of naga recognise it as Jaina's ship and attack. As
our trio of heroes are legendary gladiators, they really don't have
much of an issue fighting off less than a dozen naga. The siren that
was commanding the naga summons a couatl and starts firing bolts of
arcane power at the ship. To stop the latter, Valeera jumps at the
siren, stealing her magical trident. The comic is apparently going by
RPG rules, as Valeera is risking corruption just by using the trident
for its intended purpose. And no, it's not fel magic or some other
dark sorcery or anything. It's just a simple magical trident. Yet its
enough for Broll to start panicking, thinking its going make Valeera
addicted to arcane energy. Valeera. You know, the blood elf? A
species where every member is already addicted to arcane energy? And
before you think it's just Broll being distrustful of the arcane
because of his night elf upbringing, her growing addiction because of
this is actually a major plot point in the next story arc.
Lo'gosh' battle
with the siren causes all his memories to return, and he quickly
finishes her off. As the first arc finishes, our heroes stare off
into the sunset. They're probably discussing why their boat is
suddenly intact again after all the damage during the battle.
Overall
I'm a bit divided what to feel about this arc. On the one hand, it
has a pretty decent overall plot and the characters are pretty
interesting. On the other hand, there's a lot of minor flaws that an
editor should have caught.
Story:
As I said, the overall plot is pretty good and the pacing is pretty
well done. The only issue that disappoints in this regard is issue 4.
While it works as a set-up for Broll's backstory, the rest of the
issue is pretty much irrelevant to the overall story. The dialogue in
the story felt a bit awkward, like I was reading an old comic from
the 70's. Issue 5 was the worst in that regard, with almost every
line being exposition, even giving exposition for stuff we already
know.
However, the main problem is the lack of attention to details. While
I don't expect Simonson to personally know every detail of the
backstory, he isn't supposed to be the only person working on these
books. Unfortunately, blizzard didn't provide the editor, but DC did,
assigning the book to Hank Kanalz, best known as the co-writer for
the very first issue of Youngblood. The only issue in the arc to have
any blizzard employees listed at all is issue 7, which has Chris
Metzen and Micky Neilson as story consultants.
However, continuity problems aren't the only problems here. There is
a lot of minor issues internally. For example, take the distances. It
takes a few minutes for a hippogryph to fly from Ashenvale to Thunder
Bluff, yet it takes at least an entire night to travel from Darnassus
to Theramore. On that same note, the world as presented here is
frigging small, with even the most generous guess putting Kalimdor as
being the size of Germany at the very most.
Characters:
I really like these guys. Despite some similarities to Thrall's
backstory, Lo'gosh does actually manage to stand on his own as an
interesting and likeable character. Broll is also memorable and is
probably the character that undergoes the most change. It's really
fun to compare his banter with Valeera from the first issues with the
banter from the last issue. Valeera is the least developed character,
a result of her being on her own for three issues. It's hard to
develop when you can only talk to yourself. As a side note, I do
think that it would have added to the character had Valeera actually
looked more like a child. As it is now, all of her personality seem
to be derived from her race, so it would really benefit to give her
some unique characteristics.
Art:
The art is generally a bit cartoonish, but that fits with the game
its all derived from. Otherwise its good, though I get the idea that
Ludo Lullabi was a bit lazy in some places. Many panels have the
characters covered in darkness, with only their eyes visible, even in
places where it makes no sense. However, the art for the backgrounds
is absolutely fantastic and makes the transition from game to comic
really well. I find the covers by Jim Lee a bit mediocre. While the
art is good, they don't really tell you anything about the book or
connect to the warcraft universe. Plus, there is the odd difference
between Varian on the cover and Varian in the book I mentioned
before. The only cover that really fits with the art inside the book
is the cover of issue 7, which was drawn by Ludo Lullabi, Sandra Hope
and Samwise Didier.
This story had a lot of potential, but lack of oversight makes it
lose a lot of points with me. Of the three arcs of this series, I
would rate this one second. While it doesn't have the focus of the
second arc, it is much, much better than any of the Med'an stuff. But
that idiotic arc is a story for another day, when we start covering
stuff related to the disaster that is cataclysm.
Next: Back to the RPG.
This was a great review, I enjoy reading just about all of your reviews. ^^
ReplyDeleteI don't know why but her being a Blood Elf really bothers me. There is no reason, she's never drained any magic from demons. So by all rights she should still be a blue eyed arcane influenced High Elf, like the ones in Theramore.
I think it could have been amusing if in Theramore, she met a High Elf and that High Elf corrected her because she never did anything any Blood Elf would do. Also how did she get all the way to Kalimdor? They probably explain it, but it kind of bugs me.
They're not supposed to be undead they're supposed to be living human marauders from Lordaeron. It's well-known cannon. She survived the siege on her own years after her parents had died, as a young teenager which just shows how bad ass a rogue she is. While 90% of the elves of Quel'thalas died around her, she was one of the few survivors.
ReplyDeleteThis is rather old, but I have an answer for the whole "Why is she a blood elf" question.
ReplyDeleteShe inherited the addiction from her mother. I don't remember the source for that (I was pretty sure it was actually this specific comment), but yeah, she inherited it. I seem to remember it being because she drank her mother's breast milk.
This is rather old, but I have an answer for the whole "Why is she a blood elf" question.
ReplyDeleteShe inherited the addiction from her mother. I don't remember the source for that (I was pretty sure it was actually this specific comment), but yeah, she inherited it. I seem to remember it being because she drank her mother's breast milk.