Wednesday, 6 March 2013

WoW - Wrath of the Lich King - part I


And we return to looking at the games, this time taking a look at Wrath of the Lich King, WoW's second expansion. It's also probably World of Warcraft's most fondly remembered expansion, which means I'm likely to get flogged for any negative comments. Lucky for me, I actually think WotLK is a pretty decent expansion. Which is weird, because almost all of the main plots are incredibly stupid.

I have split this review up into two parts, because it's been a month since my last review and I'm still not finished with the entire thing (in my defense, I have also been working on the sunwell trilogy). Part two should be coming out soon.

I - The Beginning
Wrath of the Lich King, as the name suggests, centers around the war with the Lich King. Not sure where the wrath part in the title comes from though. Ah well, it sounds cool. It seems that after the events of The Frozen Throne, where Arthas merged with Ner'Zhul, the duo entered a long slumber, explaining why the scourge has been sucking at its job for the last few years. With the reawakening of the Lich King, the scourge finally starts acting like itself again, with necropolises emerging over several zones, and a new plague of undead being unleashed that turns anyone who touches it into a zombie. To fight these attacks, the horde and the alliance have allied, with Grand Apothecary Putress and Bishop Lazaril working together to find a cure. Though they don't fully succeed, they did find a way to limit infection, with the alliance using Naaru-blessed holy artifacts, and the horde using zombie brains. You may think that if the groups were working together they'd use the same cure, but apparently not. Finally, the lich king launches three direct attacks against enemy capitals; one against Stormwind, one against Orgrimmar and one against Tyr's Hand. And this is where our problems start.

Problem #1: The alliance story should not focus on Stormwind. I said before that I'm not exactly a fan of Stormwind. As a faction, I just find them bland. However, they're particularly ill-suited to the story of WotLK, simply because they don't have any sort of connection to it. Of all the factions in the alliance, Stormwind has had the least conflict with the scourge. Even the draenei, who've only been on the planet for a single year, have more experience fighting the scourge, as they faced a scourge contingent during the shattered sun offensive. Let me try and put it in a picture.



The purple areas represent every territory that has suffered at the hands of the scourge. The blue area represents the kingdom of Stormwind. The red area indicates where the two overlap. Notice a problem?

Hell, why did the scourge attack Stormwind anyway? It's all the way on the other side of the world! All of the alliance capitals are closer! Why not go after Darnassus, Theramore or Ironforge instead? From a story perspective, Theramore and Ironforge would do better as well, since their leaders actually have a personal connection to the story. The main villain, Arthas, is the former lover of the ruler of Theramore, and his turn to darkness was completed with the death of the brother of the ruler of Ironforge. Those are powerful stories. You could even have the scourge attack Southshore and bring back Calia Menethil. Considering her brother is the main villain, you'd think we'd at least learn what the hell happened to her. But apparently, we're not supposed to care.

Of course, the alliance isn't the only one with problems going on. Problem #2: The horde keeps Garrosh around. While the attack on Storwind was just a simple attack, a lot more was going with the attack on Orgrimmar. You see, over the last few days/weeks/months, tensions between Garrosh and Thrall have been rising, as Garrosh is much more aggressive than Thrall. Naturally, we don't get to see any of these conflicts, because that would be actual story-telling. Instead, we only get the climax.

Garrosh Hellscream: Thrall...Warchief...your armies await your command. Let me lead them to Northrend to remove this undead menace! With my complete lack of wartime experience, lack of familiarity with the scourge and ignorance of tactics, I'm obviously the best choice for a commander.
Sylvanas: Yes, Thrall. The time has come to kill Arthas. You can take my grand apothecary with you. His knowledge will be invaluable against whatever the Scourge will throw at you.
Grand Apothecary Putress: It would be an honor, Dark Lady.
Saurfang: Warchief, it is clear that Northrend represents the gravest threat to our people, and that we must act against it.
Thrall: My soul burns for revenge, but the elements tell me to think clearly. If the scourge was actively trying to conquer territory, they would have used overwhelming attacks against strategic locations near their current holdings. Instead, they have been striking throughout the world, executing minor attacks against as many enemies as possible, making sure that every faction in the world will strike back at the same time. Either Arthas is the biggest idiot in the world, or this is a trap. Instead of attacking directly, we will send scouts to assess the situation. I will also convene with the Lady Proudmoore and see what plans the Alliance has.
Garrosh: Gathering intelligence? COORDINATING A BATTLE PLAN? REAL WARRIORS CHARGE IN BLINDLY!
Thrall: Garrosh, remember what happened to your father?
Garrosh: YOU DARE INSULT MY FATHER? I CHALLENGE YOU TO A DUEL TO THE DEATH!
Thrall: *facepalm*
During the duel, the scourge attacks. However, it is a minor attack, and the horde managed to hold of the attack
Herald of the Lich King: This small victory will avail you nothing! You should send all your troops to Northrend instead! This is totally not a trap! Wink, wink!
Thrall: Well, if he says there is no trap, it must be true! Saurfang, prepare the fleet!

Paraphrased of course. However, even in the actual version, it is pretty damn clear to everyone at the meeting that Garrosh has absolutely zero interest in using either tactics or strategy, will attack allies at the slightest provocation, doesn't know how to pick his fights and has crippling daddy issues. And yet we see throughout the expansion that they keep assigning important duties to him. In this example, he actually does get promoted to the commander of the warsong offensive, leading the horde forces in Northrend.

What makes the entire thing even sillier is that Thrall also sends Saurfang to Northrend. Saurfang not only outranks Garrosh (High overlord vs. overlord), but he is also a veteran of the first, second and third wars, universally respected amongst orc warriors, a fan favorite and he has experience working with the alliance. So why the hell isn't Saurfang in charge?

Luckily for Garrosh, he isn't the only idiot on Northrend. Problem #3: Arthas is an idiot. Throughout the expansion, we'll see just how completely unprepared the scourge is, and when you actually hear their final plan, you'll end up facepalming so hard that your skull contents will be in serious danger. You've been warned.

However, before that, we get some minor bits of stupidity in the form of the death knight starting zone. Don't get me wrong, the death knight starting zone is awesome. It is here that you first see the strength of Wrath of the Lich King, in that it has very strong quests and a feeling of scope that most other warcraft material lacks. From the very intro, it's a good experience, and it makes very effective use of Arthas, unlike some of the later areas where he will appear. The music is fantastic, with dark refrains of music from Warcraft III. The introduction of new story elements and many of the new characters is done naturally.

Sure, there's a few things that I don't like, mostly comedic elements that feel like they were forced in just for the sake of having comedic elements. But I'll get to that later. Instead, let's talk about the ending. After the scourge has overrun the scarlet crusade holdings of Tyr's Hand in an awesomely glorious quest-chain, they turn their attention towards Light's Hope Chapel.

A bit of backstory. Light's Hope Chapel is in the middle of the plaguelands. Yet it remains unplagued due to it being a powerful holy place. In fact, there is no known location on the whole of Azeroth that is more holy than Light's Hope Chapel. While we don't know the exact details, we know that this is because there is something mysterious beneath the chapel. There's a bunch of theories, but the most logical ones are that it is either Tyr (since there is a bunch of stuff in the area named after him and we know that Tyr had contact with ancient humans) or a naaru (because blizzard loves them some naarus). Because of this holiness, the knights of the silver hand placed their dead here, hoping to protect them from being raised as Death Knights by the scourge.

The chapel is also home to Tirion Fordring, one of the first knights of the silver hand, and the most powerful paladins left in the world. So, here's Arthas' plan of attack: He's going to send in a massive army, 10000 undead strong. Even with the advantage of holy ground, the mere 300 (oh hey, an actual subtle reference!) defenders will have a hard time against so many enemies, and Tirion will be forced to leave the chapel and join the fighting. At this point, the lich king himself will use a death gate to enter the fray and kill Tirion. Okay, that's a solid plan.

So, who does he send to lead his armies? His chief necromancer? One of the San'layn princes? Nope. He sends Darion Mograine, wielder of the corrupted ashbringer, a supremely powerful artifact whose full potential only becomes available when cleansed by the light, which happens when it is exposed to large amounts of holy energy, like a holy site, or a powerful paladin. Ashbringer is one of the most powerful artifacts in the world, but it is particularly potent against unholy energy, like the undead, or those who use cursed weaponry. Arthas is an undead carrying cursed weaponry. He's sending the enemy a weapon of which the specialty is killing him!

Arthas, you're your own worst enemy, you know?

Let's talk about what happens after that as well. The attack on the Light's Hope Chapel consists of only five death knights, with tons of mindless undead to support them. Highlord Fordring emerges when there have been about 500 scourge losses, and at that point four of the five death knights break away from the control of the scourge. The fifth, Orbaz Bloodbane, flees, eventually becoming the leader of the Host of Suffering. Angry at the lich king, the four death knights vow to go kill him and form the knights of the Ebon Blade. To do this, they take Acherus from the small force the retreating scourge left behind, and send the player to either the alliance or the horde (depending on race) to establish diplomatic relations.

So what are the problems with that?

Problem #4: Why the hell did the scourge retreat in the first place? There's only a handful of rebelling death knights, while there are thousands of remaining scourge soldiers, as well as baron Rivendare, Prince Keleseth, Prince Valanar, Gothik the Harvester, Salanar the Horseman and his dark riders, Patchwerk, Orbaz Bloodbane and Olrun the Battlecaller. Me thinks that should be an incredibly easy battle to win. And even if you were going to retreat, why not retreat using Acherus? It's a flying fortress!

Problem #5: Where do all the other knights of the ebon blade come from? There's very clearly only five death knights participating in the attack on the chapel, and even if there weren't, Tirion killed all present scourge soldiers bar the remaining four. Yet even during the attack on Acherus, there are a number of generic death knight NPCs joining in the attack. Where the hell did those guys come from?

What makes the entire thing even more confusing is that the death knight trainers of Acherus also join the knights of the ebon blade. We actually know where these guys were during the battle for Light's Hope Chapel, and it was not anywhere near the battlefield. They remained inside the citadel. So how in the world did they turn? The only way I can think of is that the ebon blade knights are somehow able to free other knights from the control of the lich king, but that just raises the question of why they don't do that for all enemy death knights.

Problem #6: Patchwerk, our lord and savior, who rose from the grave after three days. The scourge leaves Patchwerk behind as part of their token defense force for Acherus. Patchwerk is killed by the player. Patchwerk later appears as a boss in Naxxramas. Writers, I think you may be having a bit of a continuity problem here.

Tie-in Materials
Wrath of the Lich King had several books that tied directly into the story, so I'm occasionally going to need to reference them. For the previous section, three tie-in books are relevant. First of all, there is Arthas: Rise of the Lich King, which tells the story of Arthas' life. It's also a really damn good book. While the majority of the book takes place in the past, there is a tiny bit at the end that explains how the lich king got in his current state and how Arthas became the dominant personality.

Secondly, there is Ashbringer, which gives the backstory of the scarlet crusade, the argent dawn and, of course, the eponymous blade. While it is a good graphic novel, the game relies a little too much on you having read it, especially with the battle for light's hope chapel in the death knight starting quests.

Thirdly, there was the warcraft comic series, which explained the return of Varian Wrynn. I've discussed the comic series' descent into the abyss quite extensively already, but I'm afraid we're going to have to delve into that madness for a bit again. For one thing, I'm going have to address something I didn't mention at all in my review: The timing. The book's primary goal, at least for the first two arcs, was to introduce the character of Varian Wrynn, so he could go play a huge role in Wrath of the Lich King. However, here's the problem. Wrath of the Lich King came out on November 13, 2008. Issue #20 of the comic, which led into Wrath of the Lich King, was released on June 17, 2009. That means it took seven months before we actually knew what was up with the guy.

There's also the fact that the comic was an extremely poor tie-in. The game portrayed weeks of fighting the scourge attackers, during which the horde and alliance had a small alliance to figure out a cure for the new plague. However, in the comic, there is explicitly no pact between the alliance and the horde during the Theramore negotiations, which happen only a single day before the attack on Stormwind and there is no mention of the new plague or the other scourge invasions before that. Several events that happened in the both the game and the comic play out completely different. Most notably, the conversation which leads to the duel between Thrall and Garrosh has entirely different dialogue and different characters present.

II – Landfall
It's going to be a while before we see the Argent Dawn and Ebon Blade again, at least in force. Instead, we're going to be fighting alongside the alliance and horde during much of the initial foray into Northrend. For once, both sides actually differ in their approach, though I wouldn't say it's for the best.

The horde sends two largely independent forces. Orcs, trolls, tauren, goblins and mag'har have formed the Warsong Expedition, led by (*sigh*) Garrosh Hellscream. The expedition operates from Warsong Hold in the western Borean Tundra. The forsaken have formed the Hand of Vengeance, which is perfecting the new plague, a potent chemical weapon, while advancing from the east. During their advance, the horde expedition also encounters and befriends the taunka, an ancient offshoot of the tauren race that will eventually join the horde.

The alliance instead has a single main expedition, the Valiance Expedition, with Varian Wrynn as the main leader. Other races do maintain individual bases, but these are single outposts rather than independent factions. The Explorer's League is also active in Northrend, but isn't here for the scourge. Instead, they're looking for more information on the titans, and have befriended the dwarf-like Frostborn in the process.

However, this leads to Problem #7: The alliance becomes the monarchy. For some ungodly reason, someone at Blizzard decided that Varian had now become the supreme god of the alliance, and all lesser 'rulers' in the alliance serve him unquestionably. And I'm not even exaggerating that much.

Take for example Jaina Proudmoore. While her official title is merely Lady of Theramore, she is technically a monarch. As such, she is an equal to Varian Wrynn. Yet throughout the expansion, she's portrayed as being a mere adviser to the king, forced to follow his orders and unable to make any diplomatic accords of his own or break away from the alliance.

Just to rag on the horde for a minute, let's return to problem 2. Warsong Hold originally had a much larger base built around it, including a quarry, farms, stables and a dock. However, thanks to a problem with the kvaldir, the docks have been lost a while ago, and now the scourge is taking over the other facilities, cutting off Warsong Hold from any supplies. Garrosh' solution? There is none, because he doesn't consider it a problem. Garrosh doesn't believe in supply lines. Let me repeat that. The guy who Thrall appointed as the leader of a major horde offensive doesn't believe in supply lines. At this point, Garrosh' lack of military insight has become so great that its become incredible. No creature could be this stupid. Even newborn babies understand that, to get food, you need something that gives you food.

Saurfang rightly calls him an idiot, as they can't breach enemy fortifications without additional supplies. Garrosh counters that they can always raid the humans. Brilliant plan there, mister frowny-face. Breach enemy fortifications to get supplies that you need for any breaching of enemy fortifications to be successful. Can't see any problem in that statement. Plus, everyone knows that as soon as you raid and destroy a base, you can draw an infinite amount of resources from it. Saurfang instead tries to point out the fact that the horde isn't evil any more, so raiding people just because they have something you want is not done. Naturally, as an uncorrupted orc raised by the peace-loving greatmother Geyah, Garrosh just mocks this. Finally though, Garrosh is sick of Saurfang's talking, so he sends a single person to go hold off an entire scourge army. Naturally, that person is the player. However, for once, the player doesn't have the power of plot on his side, and is actually about to be overwhelmed by scourge forces when Saurfang comes to the rescue. After saving your ass, Saurfang asks the player to not tell Garrosh that Saurfang had to interfere, because god forbid that Garrosh learn from his mistakes.

However, while those two are big problems, there's something else that's important here. And that is that the questing experience of Northrend is amazing, the best out of all the expansions. Rather than having a series of individual quests that occasionally form into a chain, like vanilla and TBC, or having all quests form a single long chain, like Cataclysm, WotLK uses a series of short quest chains. Combine this with the large size for the zones allowing for there to be a large amount of quest chains per zones, and you've got the perfect recipe. As all quest chains are short, it means you can have small side-tracks in which you deal with a matter that isn't connected to the main plot, but adds to the feel of the world. And as the zones are big, it means you can still actually have a main focus between the side-tracks.

And the side-tracks are pretty interesting. For the natives, we get to meet the Magnataur, Snobold, Tuskarr, Vrykul and Kvaldir cultures, all of which are pretty well-developed. Sadly, there's also a few natives that barely get any development at all, like the wolvar, the polar furbolg and the northern harpies. In other plot threads, we get to see the forsaken perfect their new plague, the cult of the damned infiltrate the alliance and the scourge launch assaults against the dragonshrines and the drakkari empire, which are actually the two most logical targets for the scourge to want to control. We also get a few quest chains that are part of larger stories, like the infinite dragonflight attacking the bronze dragonshrine and the scarlet crusade, now called the scarlet onslaught, making landfall. Plus, there is plenty of fighting scourge.

III – The Wrathgate
The horde and the alliance have built up their forces and fought their way through the dragonblight, defeating several scourge forces along the way. Now, it is time for their final assault, as they prepare to attack Angrathar, the Wrath Gate, one of the entrances to Icecrown Citadel. For once, the horde and the alliance actually send competent people to lead the battle, with Saurfang the Younger leading the horde forces and Bolvar Fordragon leading the alliance forces. From the fact that there are still four sections after this one, you can probably guess that the battle didn't exactly go according to plan.

It actually starts out pretty fine. The alliance is the first on the battlefield, fighting an army of ghouls, geists and bloated zombies. To my ever-lasting surprise, we actually get an acknowledgment that there are more human nations than just Stormwind in the alliance, as one of the soldiers yells “For Lordaeron!”. The various lesser undead are forced to retreat, with an army of Frost Vrykul emerging from the gate instead. Frost Vrykul are pretty damn powerful warriors, so the alliance is now slowly getting pushed back. However, Saurfang the Younger comes to the rescue, along with the horde forces. Together, they manage to defeat the vrykul and approach the gate.

That is the point where it all goes wrong. The lich king himself emerges from the gate, raising an army of undead from the skeletons around the gate. Saurfang tries to strike, but is taken down near instantaneously, his soul sucked into frostmourne. However, before Arthas can kill Bolvar, the forsaken reinforcements arrive, led by Grand Apothecary Putress. Unfortunately, these guys are not here to help. Instead, they're unleashing their new plague on everyone present, whether living or undead. It's actually quite gruesome, as we see faces melting and we see a long shot of Bolvar dying due to the poisonous gasses, though the low quality of the animation on the cinematic kind of detracts from it. Even Arthas is forced to retreat, clearly injured. Lucky for everyone, the player just befriended the red dragonflight, and they come in before the situation can get any worse, destroying the forsaken plague catapults, but not before Putress himself manages to escape.

At this point, the battle for the Undercity has started. It becomes clear rather quickly that the attack on the Wrathgate wasn't actually organized by Sylvanas, but by Tichondrius, who has mounted a coup. Yeah, the traitorous demon was planning a coup, what a surprise. Sylvanas and her followers have been forced to flee from the city, retreating to Orgrimmar. Wait, Orgrimmar? How the hell did the entire civilian population of Undercity cross the ocean? And why? The forsaken don't exactly have any large strongholds, so I can understand that they have to leave their own territory, but why not flee to Silvermoon instead? It's much closer, and people from your faction haven't just slaughtered their elite fighting force.

Thrall and Sylvanas team up to retake the undercity, attacking from the front entrance. It's a pretty damn awesome battle, with especially Sylvanas standing out due to her awesome fighting style. Meanwhile, Varian, Broll, Valeera and Jaina sneak in through the sewers, ready to take some vengeance for Bolvar and hopefully retake the Undercity for the alliance (they don't know the horde is already doing that). As they travel through the city, they find the corpses of the humans that the royal apothecary society had been experimenting upon. Oh dear.

Up to this point, the battle for the undercity and its lead-up have been awesome, a few minor laps in logic aside. However, what happens now completely undermines that. It's understandable that Varian gets upset to the point where he loses control. However, he goes so far in this that it becomes inexcusable.

Problem #8: Varian's sudden personality shift. If you haven't yet, please read my review of the first seven warcraft comics. It was these comics that originally introduced Varian Wrynn, giving us a feel for his personality, and serve as his 'motivation' for things to come. Why do I write motivation like that?

King Varian Wrynn: I have seen the Horde's world. I have been inside their cities. Inside their minds.... I know what evil lies in the hearts of orcs.

During the comics, Varian visited both Orgrimmar and Thunder Bluff, seeing them from the inside. He has met the people, both good and bad. He has met Hyku, the brutish blademaster. Rehgar, the slave trader who was oppressive, but treated Varian with respect nonetheless, eventually giving him the chance to escape. He has seen the countless civilians of Orgrimmar, men, women and children just looking to make a living. Yet here, he dismisses all of that. They're evil, just because they are orcs.

King Varian Wrynn (to Thrall): I was away for too long. My absence cost us the lives of some of our greatest heroes. Trash like you and this evil witch were allowed to roam free – unchecked.

I have no idea what he is talking about. Which heroes died in his absence, and how are Thrall and Sylvanas to blame for that? The death of the soldiers at the wrathgate had nothing to do with Varian's length of absence. Had he not gone away at all, the exact same thing would probably have happened.

King Varian Wrynn: The time has come to make things right. To disband your treacherous kingdom of murderers and thieves. Putress was the first strike. Many more will come.

Varian is not speaking to Sylvanas. He is not talking about lack of oversight. Later conversations show that he actually believes that the massacre at the Wrathgate was a planned attack by the horde. He is standing in front of a horde expedition, led by the leader of the horde, against the guys who performed a massacre that slaughtered horde and alliance alike, and he believes that the massacre was planned by the horde. Paranoid delusion, thy name is Varian Wrynn.

King Varian Wrynn: I've waited a long time for this, Thrall. For every time I was thrown into one of your damned arenas... for every time I killed a green-skinned aberration like you... I could only think of one thing. What our world could be without you and your twisted Horde... It ends now, Warchief.

Wait, what? What? WHAT? You... no... wait... WHAT? I... I can't even begin to tackle on how many levels that is wrong. First of all, Wrynn isn't actually all that negative about his arena days. He's repeatedly expressed desire to return to those simpler times. Second, Wrynn only trained in Orgrimmar. The actual throwing-in-arenas happened in Dire Maul, which was not a horde tournament but belonged to independent ogres. Third, Varian has always thought of the orcs as green-skinned aberrations now? What the hell. Fourth, the idea that Varian universally hates the horde is ridiculous. He walked into Undercity with Valeera, a silvermoon-loyal blood elf, at his side, and was freed from slavery by Hamuul Runetotem, one of the most important tauren. Actually, now that I think about it, shouldn't Valeera have some choice words for Varian, now that he's declared war on her people? Hell, Jaina is also present. She let her own father die to preserve the peace with the horde. It's a miracle that when she teleports the alliance forces away, she doesn't just skip Varian and leave him for the horde to deal with. She probably didn't trust Thrall to actually kill him rather than take him prisoner. Or at least, that's how I'm interpreting it.

One of the big problems here is that Varian has plenty of reasons to be upset. However, all of those reasons should make him upset at the forsaken. Even being upset at the horde in general would be understandable. But no, he's going off against the orcs, despite them not being involved in this affair other than as victims.

Problem #9: Where are all the other alliance leaders in this? Varian is not a lone king. He is a member of the alliance, and as the head of the central nation, he is its representative. Yet here he acts as if he needs to answer to no one, declaring war in all of their names. By doing this, he has forced the horde into taking action, or risk being destroyed. Stormwind doesn't border horde territory, but many of the other nations do, or at least have outposts near it. Yet he doesn't even consult the other kings before taking this action. He had his little outburst, and now their people are going to have to pay the price in blood.

By all means, this act should have sundered the alliance. Tyrande is a proud warrior. She isn't going to let a foreigner's whims decide the fates of her people. Velen's goal is to unite the mortal races of Azeroth into an army of light, not divide them further. With the alliance offensive broken, he's likely to join the Argent Dawn in their crusade instead. Lordaeron has no choice but to stay in the alliance, but it is doomed anyway. With barely any defenses and their soldiers in Northrend, Southshore is going to be the first target in any horde strike. If they're lucky, Thrall will enforce tight enough control over the forsaken that their civilians are going to be spared. If they're unlucky, the forsaken are simply going to launch their new plague against it, and the last memory of the inhabitants of Southshore will be the faces of their loved ones melting away. Jaina has sacrificed so much already to maintain peace with the orcs, she's not going to throw it all away, especially when her supposed ally is refusing to even listen to her words of reason. Even Magni, a close friend to Varian, isn't going to let his anger issues result in the deaths of his people. The hundreds of dwarves in Bael Modan, Dun Baldar and Dun Garok, which would be amongst the first targets during a war with the horde, come first. With the dwarves distancing themselves from Varian's declaration of war, the gnomes will also follow. The only people that would consider joining in Varian's offensive, Kul Tiras, Stromgarde, Quel'danil and Aerie Peak, are now separated by large swaths of terrain. Kul Tiras might be able to hold off the strike. The others are quickly going to go the way of Southshore.

Of course, that's the pessimistic outcome. In the most optimistic outcome, the alliance leaders decide to stay together, but tell Varian to go screw himself, formally distancing themselves from his declaration. Stormwind may or may not leave (or be kicked out of) the alliance, but the other leaders are at the very least going to choose a new central nation, or move to a model where there no longer is a central nation.

Neither of these happen. Apparently, none of the other leaders of the alliance have any trouble with Varian playing with the lives of their people at all. Even Jaina, who let her own father die to maintain peace, does nothing. As I said before, the alliance has essentially turned into a monarchy. Only Varian Wrynn matters. At the end of the quest chain, Varian even calls himself the player's king, no matter what race he plays as.

Problem #10: The entire idea of a war between the horde and the alliance. Now, this is very, very subjective, but I've always disliked the idea of the alliance and horde going to war. I just don't think it's very interesting, mostly because it's all already been done. We've had the epic war for world domination in warcrafts I and II. We've had the two factions fighting, yet ultimately overcoming their differences for the sake of survival in warcraft III. And we've had someone stuck in the past lead to new conflict in The Frozen Throne. Between the three of those, you've pretty much covered all the all-out war storylines.

War could still work, but the writers would have to work really hard to have it not just come out as a pale imitation of the previous wars. And, let's face it, World of Warcraft is not exactly a good medium for doing that. While Northrend is a little better in this regard, all the old zones just lack the scale to do justice to the battles that it would take to conquer such a large territory. Plus, there really isn't any mechanism in place for big battles, with normal NPC AI being way too awkwardly artificial to give any sense of a true battle.

That is not to say that there should be no conflict. From both a story and a gameplay perspective, having separate factions but no conflict between them is just a waste. However, it should not be an all-out war, for the reasons mentioned above. Having a full-scale cold war between the alliance and the horde would actually be pretty interesting, and could lead to a lot of good questing opportunities.

IV – The Nexus War
The war against the lich king actually isn't the only war going on in Northrend. There's actually two others that, while smaller in scope, could still result in the destruction of Azeroth. One of these is the nexus war. Malygos, awakened from his slumber, decided that magic should be restricted, so he started attacking all mortal spell-casters.

Like most of Wrath of the Lich King, the Nexus War is a sharp contrast between a bad overall plot and some really good details. However, unlike the rest of Wrath of the Lich King, that's something you're going to have to work really hard to figure out. Why? Because the story is a complete mess, spread over several different mediums.

Problem #11: The backstory for the Nexus War. Okay, let's go over the relevant tie-ins here. In the War of the Ancients trilogy of novels, Rhonin travels back in time to fight during the original demon invasion of Azeroth. The main events of the story aren't really relevant here, but one event is. Originally, the blue dragonflight was pretty much annihilated during the war of the ancients, as they were the first target of Deathwing's demon soul. However, Rhonin brought back a few blue dragon eggs from his time travel adventure, and Nozdormu would give them to Malygos when he was well enough, and the blue dragonflight would rise again.

However, there was a bit of a problem. Time travel stories are hard, since every change to the past will have wide-ranging consequences for the present. Unfortunately, the books were written by Richard A. Knaak, and, as we've previously established, canon is NOT his strong point. As such, even though the books weren't that bad, there were dozens of problems with the new timeline. A particularly large one was that the books assumed that all blue dragons but Malygos had been killed during the war of the ancients, despite the fact that we'd already seen several. We're going to do a full dissection of the series soon, but for now, let's just say that many fans weren't happy. While no official statement was ever made (there is quite a few people that actually like the books, as they definitely have their good points), blizzard seems to have an official policy of ignoring all the timeline alterations. Even the other Knaak books seemed to ignore them, as they featured a number of blue dragons during a period where Malygos was still having mental issues.

So, we instead get a second explanation for Malygos' return in the form of the Shadow Wing Duology, also written by Knaak. In these books, a blue dragon and a paladin encounter the nether dragonflight, and through a rather complicated series of events, the nether dragons of that book get eaten by Malygos. While there are several issues with the book, there are two that are more important. First, the second book, in which Malygos eats himself some nether dragons, only came out in March 2011, a full nine months after WotLK. Second, the series was intended to run for three books, not two. However, blizzard and Tokyopop, the publisher for the blizzard mangas, broke ways after book two. Why? Because blizzard didn't have the manpower and/or management to actually get the book scripts done in time, so they stopped writing mangas altogether. Okay, that's a pretty fair point. But couldn't you at least finish your currently running stories? As it is now, we've got two contradictory backstories, one of which is unfinished, ending right at the point where it started becoming an actual backstory, and the other of which is probably non-canon.

Problem #12: The scope of the Nexus War. Okay, let's leave the exact details out and make sense of the current events. Something has awakened Malygos, and turned him sane. Or possibly left him insane. Both versions can be argued pretty soundly based on events and dialogue in the game. As Malygos looked around in this new world, he saw that magic was running rampant, slowly tearing the fabric of reality apart. So, it was his duty as Aspect of Magic to interfere, and he planned to remove magic from all mortals on the planet. This is an explanation that only works if we go by the “Malygos is still insane” version of events, because there is no way that the current mortals of Azeroth are using more magic than the Highborne that were active during the last time Malygos was up and flying around.

More evidence that points towards Malygos being utterly whacko is that he seems to focus his attention on the mages of Dalaran. Sure, Dalaran is the center of human magical studies, but it's by no means the center of magic in the world. And yet the only things we hear about is his forces grabbing random individual mages, and attacking Dalaran. Where are the attacks on the scourge, and their hordes of necromancers? What about the naga? The blood elves? The satyr? The mages of Stormwind? The goblins of Kezan? The dark iron dwarves? The forsaken? By all means, the nexus war should be massive in its scope, but the only people fighting the dragonflight appear to be the kirin tor and the other dragonflights.

Now, there is an obvious rebuttal here, which would work with the “Malygos is sane” version. He's intentionally limiting the scope of his attacks so that he doesn't have to face the entire world at once. He's not going to attack the scourge, since that is keeping the horde and the alliance distracted from his own plans. However, the problem then becomes: Why is dalaran his first target? It's one of the largest users of magic on the planet, yes, but it also has the most allies, even including another dragonflight. Nazja'tar is a much more obvious first target, as it has more mages than dalaran, is spreading its magic users faster than anyone on the planet, uses more dangerous magic than dalaran, and you might be able to convince other factions to assist.

And again, there's an obvious rebuttal. The naga are too powerful for the blue dragonflight to face. Okay, again, fair point. But that just leads into more problems. Malygos plan to take magic away actually has two phases. First, he's going to reduce the amount of magic users in the world. Second, he's going to unbind all the ley lines, redirecting them back to his home in the nexus. Considering how effective the second plan would be, the first plan seems more like a temporary measure. Reduce the amount of magic users before they can fray the fabric of reality any further. However, without targeting either the naga or the scourge, this seems like a rather futile effort. With all the bad things that have been happening to the various magic users in the world over the past few wars, their numbers were absolutely devastated. Silvermoon lost 9/10th of its population. Dalaran collapsed in on itself before being overrun by the undead. Half of the dark iron capital was slaughtered during the first war, and they've been losing more and more ever since. The satyr threw in their lot with the burning legion, and were subsequently on the losing end of the third war. The forsaken, already a small group to begin with, just had a coup that cost them many lives. The mages of Stormwind were slaughtered during the first war. The eldre'thalas had the source of their incredible magical powers destroyed after a purge killed most of their members. The naga and the scourge are the only ones that have prospered. If you're not going to target them, you might as well not target anyone at all, and simply focus on redirecting the ley lines. Especially considering that most magic used by the third and fourth most powerful factions, the Kirin Tor and the elves of Silvermoon, is cast in a way that doesn't mess with the fabric of reality (the elves have their runestones, and later taught their tricks to the Kirin Tor)

Which leads to the next rebuttal. It's possible that the blue dragonflight didn't attack Dalaran for its mages, but for its ley lines. However, my counterpoint is simple: If they were going after the major ley line intersections, why didn't they strike against Karazhan, the largest intersection on the planet? And why did they continue to attack Dalaran after it had moved?

Okay, so the nexus war has absolutely nothing to do with logical in-universe reasons. Blizzard simply needed another antagonist to add some diversity to the continent. Because they're not the main focus, the war needed to be small in scope. Dalaran is the centerpiece of the action, because you can have an entire faction that only needs a single city.

And that's just lazy writing. If you have too little time or resources to show all the impact your story should have, you shouldn't put that story in. Put it away for later use and go back to the drawing board.

Alternatively, split up your idea and tell it over several expansions. Start this expansion with a friendly blue dragonflight, which occasionally shows up to give the player a quest to retrieve some magical artifact, or capture an enemy. Start out with quests that just have you target obviously evil enemies, like the naga, the kvaldir or the scourge. However, become more ambiguous over time, asking the player to retrieve artifacts from the tuskarr, Dalaran and the alliance/horde (whichever faction the player is not), with increasingly weak excuses. Finally, in the scholazar questline, have the player steal something from the opposing faction, but eventually run into another adventurer who is going after the artifacts of your faction. After killing him, you find a note explaining that he was also under orders of the same blue dragon. The player goes to find some help with this affair, probably from the other dragonflights. After some questing going after individual blue dragons and hunters, find out that there is, at the very least, a group of blue dragons who want tighter control over magic. You don't know how many blue dragons, nor do you know whether Malygos is leading them. The story arc ends, for now, in a raid. A group of blue dragons have infiltrated lower Karazhan, and are performing some sort of ritual that affects the ley lines. They are stopped, but their exact purpose remains unclear.

Aside from the lack of scope, the events of the nexus war in the game are actually pretty well-portrayed. You first run into the blue dragonflight in the Borean Tundra, where they're attacking and kidnapping members of the Kirin Tor, as well as disrupting the rituals of the tuskarr that bind their ancestors to stone statues. The player also discovers that the manipulation of the blue dragonflight is actually causing damage to the very crust of the planet. Far more damage than the magic users it stopped. Again, if Malygos is supposedly sane now, why is he doing this?

After that, the player assists a group of attacking red dragons and kirin tor in Coldarra. You kill a few enemies, eventually leading to killing the mate of Malygos. You use her death to taunt Malygos himself, hoping to draw him into the field so the red dragons can take him down. However, he pretty much kicks all their asses, taking the lead red dragon to brainwash and replace the dead mate. The player and the Kirin Tor invade the underground portions of the Nexus, but its too late, and they're forced to kill her. While adventuring in Coldarra, the player also discovers that the blue dragonflight made a few new servants, in the form of the crystal ancients and the nexus drakes. They don't really amount to much, but they do add some nice diversity to the blue dragonflight armies.

More importantly is a discovery the player makes within the nexus. All the energy from the manipulated ley lines is causing a tear in the fabric of reality, powerful monstrosities emerging from it.

Wait... Malygos plan to stop magic users from fraying reality and destroy the planet and/or attract a horde of powerful magic creatures is to use their magic to fray reality and destroy the planet and/or attract a horde of powerful magic creatures? I... wha? Even if we assume that Malygos is totally insane, why is everyone else going along with this? Shouldn't there be mass desertions amongst the blue dragonflight and the humanoid servants of Malygos?

Anyway, the story continues in Dragonblight, where the blue dragonflight is now gathering up magic in the azure dragonshrine to use for an attack on the Wyrmrest Temple, where the other dragonflights have banded against them and the scourge. Even the black dragonflight has joined in. There's not really any real conclusion to the battle here, but a number of wyrmrest dragons do get kidnapped to join in the Oculus dungeon, where players free them and use drakes to take out the higher levels of the nexus.

And then... pretty much nothing happens for about six levels. There is one more dungeon starring the blue dragonflight, but, honestly, it's not really connected to anything. After the six levels are over, you pretty much just go back only to kill Malygos, using a key you got from Naxxramas. Not exactly an epic ending.

Saturday, 9 February 2013

WoW - The Comic #15-25


This arc sucks. I'm stating it plain and simple right here in the opening so there won't be any misunderstandings. It's terrible. It's ungodly. Every person associated with writing or quality control on this book should seriously reconsider their career choices. Other expanded universe stuff could have been saved by a good editor and/or fact-checker, but not this one. No, this one was doomed right from the start.

Before we begin, let's cover the staff for this book. Walter Simonson remains as a writer, and is joined by his wife Louise Simonson. Art duties again switch within the arc, and again changing from Jon Buran to Mike Bowden, though the former only gets to do a single issue now. Which is a shame, because the art on that one issue is actually pretty good, while Mike Bowden starts displaying more and more Liefeldisms. In the last few issues, Mike Bowden is joined by Tony Washington as a co-artist, and the two do form a good team.

Let's start!

Issue Fifteen
We start off where the last issue stopped. Varian is telling his completely useless knights (who got taken out by a single roar) how proud he is of their efforts against Onyxia. I'm assuming that when he gets home, he's giving them all administrative jobs. He also chops off Onyxia's head to serve as a trophy, sending it and his knights home. Thargas, realizing just how little of a purpose he has in this comic, also joins them. The actual main characters go to Theramore to go sign a peace treaty with the horde.

"So long, and thanks for making me part of the action figure line"
And then we get to our other main plot. Yes, this arc has two, one focusing on the return of Varian and rising tensions with the horde, the other focusing on Med'an, mary sue extraordinaire. We start the plot about him with the discovery of a metal box in a small cave "somewhere between Shattrath City and Hellfire Peninsula", which contains a prophecy regarding the savior of Azeroth. This savior is Med'an, the son of Garona (the half-orcish assassin from warcraft I). After killing King Llane in Beyond the Dark Portal, she gave birth to her son, handing it over to an undead sorcerer in Duskwood. This sorcerer is called Meryl Winterstorm, an ancient and powerful wizard who turned himself undead in an age long-gone. Keeping Med'an at his hut and unaware of his true parentage, he taught the child how to control his "burgeoning power", giving him extensive knowledge of the arcane.

Which is where we run into the first problem with this book. We have absolutely no idea what the deal is with Med'an. Where does he get his power from? Why is there a prophecy about him in some random cave? How does Garona know Meryl? These questions are never answered, and the same goes for the dozens of others any reader of this book would ask themselves. Anyway, the prophecy is sent to a forsaken sorceress, who gives the information to her master, who sends a few soldiers to attack Med'an. Meryl demonstrates that his brain has slightly rotten over the years, when he thinks the attacks are horde forces despite the fact that we clearly see a night elf with them. Before he can do anything, Garona pops up out of nowhere, killing the soldiers before vanishing, with the implication that she's spent the last few years watching over her child from a distance. 

We return to Varian, who now hates orcs and thinks that any attempt at a peace treaty with them would be stupid, because an orc killed his father. Which is why he tried to make a treaty with them before he was kidnapped and... oh, wait, that makes no sense at all. No, what happened here is just a blatant personality retcon to increase tensions between the horde and the alliance. Ugh. Well at least it's only one character.

We cut to Orgrimmar, where they've retconned another personality. Meet Garrosh MK II. In The Burning Crusade, he was the leader of the Mag'har. However, he loathed himself due to the legacy of his father, Grom Hellscream, who played a major part in the corruption of the orcish race. In the end, Thrall showed him Grom's last moments, where he killed Mannoroth, which inspired Garrosh to become a better chieftain rather than dumping all his duties on the player. That was Garrosh MK I. Garrosh MK II hates the alliance, is an idiot and considers Thrall a pussy. And... that's pretty much it. He actually manages to be more two-dimensional than the paper on which he is printed. Also, the majority of the orcs now want to go to war with the alliance and think Thrall has grown weak. Because what warcraft needs is more poorly motivated conflict between the horde and the alliance.

Also, Garrosh and Rehgar are Thrall's main advisors now. Yes, his advisors are a bloodthirsty idiot and a slave-trader. Guess Rehgar isn't the only one who has been snorting sacred shaman herbs before making hiring decisions.
ORCISH SPIT BATTLE!
Issue Sixteen
Broll Bearmantle is too powerful for the plot of the next few issues to work, so he's quickly written out by being summoned to a meeting between druids to discuss Teldrassil.

When Garona vanished, she had actually been captured by her attackers and taken to Ahn'qiraj. Once again, people in the comic travel across the world in a matter of hours. The attackers turn out to be twilight's hammer cultists, and the leader of the cult is revealed: Cho'gall, first of the ogre magi and chieftain of the original twilight's hammer clan. Hold on, I thought Cho'gall died during the second war at the hands of the black tooth grin clan. Last we saw him, he had two axes sticking out of his chest. Sure, he's got a scar there in this book, but it seems weird that Rend and Maim didn't bother to check whether an enemy chieftain was actually dead.

Anyway, the twilight's hammer wants to manipulate Med'an for their own ends. Obviously, this means leaving him behind in Duskwood and taking Garona instead. After all, if they had taken Med'an, they could have started using him as a weapon right away, and Garona wouldn't have been able to give all this wonderful awkward exposition. In the end, she gets controlled through a mental override that was implanted when she was born and is sent to kill Varian at the Theramore peace summit. Hold on, it was decided less than a day ago that there would even be a peace summit, and the only people who know about it are the main characters from the previous arc, as well as Jaina, Aegwynn, Thrall, Garrosh and Rehgar. So who exactly told the Twilight's Hammer?

We cut to the horde delegation preparing to leave for Theramore. Obviously, they're taking Garrosh along, as this is a delicate situation, Garrosh is an overly aggressive idiot with no diplomatic abilities, and he's already planning to attack Theramore and wants to see it from the inside to assess its defenses. Why should that stop him from going? Also, WHY IS EVERYONE IN THIS COMIC SUCH A DAMN IDIOT?

Cut back to Theramore, and there is a heart to heart converstion between Aegwynn and Valeera. Aegwynn reveals that Valeera is a descendant of Relfthra (mentioned in cycle of hatred as a member of the council of tirisfal during aegwynn's time and mentioned in my review of that book as having a stupid name). Valeera then reveals that she knows about the council of tirisfal because she uncovered some secret documents as a child. Well, those are two ridiculously coincidental events that contribute nothing to the story. Seriously, why are these in the comic? Having contrived coincidences as part of the plot is bad enough, but this is having contrived coincidences for the sake of having contrived coincidences. Also Valeera no longer uses fel magic, because she now hates all darker forms of magic. Obviously, this means she now draws power from the sunwell or is considered a high elf, and oh wait, I'm trying to apply logic to the mess that is blood elf lore, never mind.

And we're rejoining Med'an, who beats up a worgen because the comic was a page too short. He then overhears a forsaken messenger informing Meryl that Garona is attacking Theramore. This forsaken messenger was apparently spying on the twilight's hammer. Obviously, with a horde spy aware of the plan, it means that no one in the horde is aware that there is going to be an attack. Ugh. After hearing the news and overhearing Meryl say that Garona is his mother, Med'an runs off to save her. Also, Med'an has shamanistic abilities. Obviously, you can easily pick those up when living with an undead sorcerer in human territory.

In Theramore, where horde and alliance parties meet, Rehgar and Valeera reveal that they've never heard of the battle of mount hyjal and have no idea of the history between Thrall and Jaina. You'd think that a battle where the mortal races saved the entire world from annihilation and defeated one of the three most powerful demons in existence would be well-known, but apparently not. For Valeera it can be kind of forgiven, but Rehgar has worked intimately with both Broll and Thrall, heroes of that very battle. How did this never come up?

The two parties are going to the parley unarmed. This parley takes place in the middle of Theramore Keep. Which means that they're still surrounded on all sides by armed alliance soldiers. I've said it before, and I'll say it again: everyone in this comic is an idiot.

Issue Seventeen
Actually, it seems that there is one person in this comic who isn't an idiot; young anduin wrynn. He decided that during a ceremony where both sides agree to put down their weapons, he'd actually start putting down his weapons rather than just staring at the other side.

I really feel sorry for the poor kid, having to deal with all these people
Also, because the comic was two pages too short, Med'an fights a kraken. At the peace conference, things are going well, as everyone's too busy giving awkward exposition, and forgetting stuff from the first arc. For example, Varian no longer remembers he had help from within the horde with breaking free, and Valeera and Rehgar forgot that he'd sold her before Varian and Broll escaped. It's been less than twenty issues, with the same writer still working on the book, so how the hell do these kind of errors slip in?

After the meeting, with the two groups walking back to the docks, Rehgar blames Garrosh' age for his recklessness. While we don't know Garrosh' exact age, we know that he was already capable of fighting during the invasion of draenor, which would put him, at the very least, in his thirties during the events of this comic. Considering that he's being contrasted against Thrall (twenty-seven at the very oldest), that's just silly.

And then Garona is ten feet away from Varian on wyvern-back, flying in to kill him. Theramore must have the most incompetent guards in history if they didn't see her coming. Though I'm also wondering why Varian didn't hear the wyvern wing-flaps at that range.

After Garona, the rest of the twilight's hammer agents join the attack. Since the attack consists of both horde and alliance races, who attack both parties without qualms, Garrosh naturally thinks this is an alliance plot to kill Thrall. Because he's an idiot. Varian isn't much better though, as he assumes that, because Garona is involved, Thrall must have been the leader of this attack! Because... Because.... Because Varian is an idiot and the writers couldn't bother to think up an actual reason. You can't see it, but I'm facepalming. Facepalming oh so very hard.

Issue Eighteen
The battle sequence is still going on, as everyone present is still being an idiot. Varian still thinks Thrall is behind it, despite the fact that he can clearly see four gnomes in a gyrocopter with the attackers, and he can see Garrosh and Rehgar being attacked. Also, where are the Theramore guards during all this? It takes place in the middle of the damn keep, and there is no sign anyone besides named characters is involved.

And then Med'an jumps in, throwing lightning bolts everywhere. Med'an kills several attacking twilight's hammer soldiers, and stops Varian from striking down Garona, telling him she's under a spell. Of course, Varian is an idiot and attacks Med'an. The twilight's hammer then abduct Med'an. Naturally, when Varian sees this, he still thinks the twilight's hammer, Med'an and Thrall were working against him.

And the award for dumbest character in fiction goes to...
Actually, I think that award is going to have be shared, since Garrosh still believes that the alliance is behind the attack, despite the fact that the two main targets were clearly Varian and Anduin.

Then again, Varian Wrynn is giving orders to Jaina Proudmoore, ordering her to hand over Garona for execution, despite the fact that, literally a sentence ago, Proudmoore reminded him that he doesn't have jurisdiction over her or Theramore. Why are Varian and Garrosh going to get promoted to supreme dictator for their respective factions again?

Varian does have something of an excuse. Garona was the one responsible for his father's death. So it's understandable that, in the heat of battle, he would kind of go stupid. However, after the battle, he should have been able to look at all the facts and realize that, no, the horde isn't behind the attack. Especially since he knows that Garona belonged to the Stormreaver Clan, which never joined the horde.

Luckily, Jaina Proudmoore is actually sane and prevents fighting from breaking out between the horde and the alliance. Thus, the horde go back to Orgrimmar and Varian back to Stormwind, having accomplished nothing. Valeera is the only main character to stay in Theramore, joining Aegwynn and Jaina in trying to get information from Garona.

Issue Nineteen
This issue serves as a prelude to Wrath of the Lich King, with scourge forces attacking both Stormwind and Orgrimmar. This also serves as an end to the Horde vs. Alliance subplot. Yup, the main story of the last few issues is getting dropped completely, and the characters that were part of that plot are only going to get a few more appearances, none of them connected to the remaining main story.

Let's look at that main story. In Theramore, Jaina, Aegwynn and Valeera are trying to uncover Garona's memories through a complicated magical ceremony. Wait, Valeera? Truly, there is no better person to join in intensive magical counterspelling than an untrained blood elf thief! Meryl Winterstorm chooses this moment to drop off into Theramore, freezing two guards that are trying to stop him before casually strolling into Jaina's private chambers, telling her he means no harm. Apparently, it's just that easy. Did no one see the undead wizard flying in on his gryphon, jumping off and freezing two guards? It's especially silly since a big point was made during the negotiations about Theramore being unassailable, yet everyone constantly keeps dropping in and doing whatever the hell they want.

It's then that Meryl's backstory gets revealed. He was one of the founders of the order of Tirisfal, and later got mortally wounded during the troll wars, surviving as an undead. Please note that the order of Tirisfal was founded after the troll wars were already over and apply hand to forehead. Maybe you should have actually gotten someone affiliated with warcraft to do the editing? Or an actual competent editor in general?

Don't tell me I have to explain the 'a/an' rules...
While we're at that panel, what the hell is Jaina doing? Last panel, she was having a normal calm conversation, then she suddenly strikes a combat pose and uses a spell? What spell is she even supposed to be using?

Med'an gets a few pages because he is supposed to be the focus of the arc. He gets thrown into C'thun's old corpse, while Cho'gall again reminds us of how important he's supposed to be. Guys, if you're going to keep giving Med'an scenes that aren't connected to the plot, could you at least give him some personality?

Garona, her mind freed from Cho'gall's spells, reveals that Med'an was taken to Ahn'Qiraj, and Valeera and Meryl teleport over there. Yes, just the two of them. Despite the fact that Meryl says that teleporting over there will drain him. Why isn't Jaina coming along?

Rather than teleporting just outside Ahn'qiraj, Meryl instantly takes them to its very heart. Naturally, with Meryl being drained by teleporting, he can still take on an entire room of enemies. Also, Valeera keeps throwing knives at people. Considering her outfit, and the fact that we never see her carry more than two knives, her orifices must be positively bursting with weaponry.

Within the ancient city, Valeera is cutting down Med'an as Meryl encounters Cho'gall. Naturally, Cho'gall knows Meryl, since we needed another ridiculously contrived coincidence that adds nothing to the story. Cho'gall takes down Meryl with a quick punch, before turning his attention to Valeera, who is carrying Med'an.

Issue Twenty
The battle for Stormwind continues, as the artist makes a blatant mistake, drawing goblins as part of the reinforcements from Ironforge rather than gnomes. On their ends, Thrall and Jaina one-shot their respective necropoli, because that way, we can create a whole bunch of new plot holes about why they don't use those abilities more often.

Just your average pilots from Ironforge
The race for most idiotic character continues in Ahn'Qiraj, where Cho'Gall is determined to prove himself the least capable fighter in existence. He stands about three feet away from Valeera when he confronts her, yet he doesn't do anything when she calmly puts down Med'an, walks over to Meryl and starts draining his power.

We then get a massive dose of idiocy, as Cho'gall states that there is a demon inside of Valeera. The only point where that could have happened was with the spell of the blood elf warlock in issue nine. However, after that encounter, she suffered from fel magic withdrawal, which is rather impossible if you actually have a source of fel magic inside of you.

Even with the extra power taken from Meryl, Cho'gall simply knocks over the empowered Valeera. Apparently, she forgot she wasn't a mage and couldn't do anything with the drained magical power. However, Med'an has come by and has started healing Meryl and Valeera. With the kid standing right next to him, Cho'gall naturally starts weaving a complicated spell, rather than just punching Med'an. Valeera interrupts him, and Cho'gall then focuses on her again, completely ignoring Med'an. For some reason, Cho'gall is completely obsessed with getting Valeera to release her demon, despite the fact that he isn't actually aligned with the burning legion. Releasing the demon would only make his job harder.

Valeera unleashes the demon, a dreadlord named Kathra'natir, who manages to hold off Cho'gall for a bit. Naturally, Cho'gall is happy about this, because he is incredibly stupid. Also, Meryl knows Kathra'natir, because Louise Simonson has a contrived coincidence fetish. Walter Simonson's fetish remains Deus Ex Machinas, which we see when healing spells from Med'an fully restore the magical capabilities of Meryl, who teleports them out. However, when they've gotten to freedom, the demon inside Valeera breaks out, planning on possessing Med'an.

Issue Twenty-One
The whole possession thing doesn't work out, and the demon enters Meryl rather than Med'an. You know, with everything that's been going on, I've completely forgotten to really introduce Med'an.


This is Med'an. I know absolutely nothing about the kid other than him being the son of Garona and Medivh. I'm not even sure about his appearance. Even when drawn by the same person, he constantly keeps shifting physical ages, appearing anywhere from Anduin's age to a young adult. Supposedly, he has physical characteristics of Aegwynn and Medivh, which is what lead Meryl and Aegwynn to realize his parentage, but he's rarely drawn with characteristics of either. Other things that keep changing are whether or not his eyes have pupils, the shape of his pointy chin thingies and the colour of his hair. Actually figuring out what a character is supposed to look like before putting him in a comic is for chumps. You may have noticed that Med'an also has a number of characteristics found in neither humans or orcs, with his forehead bumps and pointy chin thingies.

The reason for that is that Garona is now revealed to be an orc/draenei hybrid, rather than an orc/human hybrid. Just look at her many draenai characteristics


Okay, she has no draenei characteristics at all. But lets be fair here. Garona's origin hasn't made sense since the warcraft I timeline was retconned to the point where a full-grown hybrid at the time of the first war impossible. And it's not like the old horde had any access to artificial aging magic and... oh wait, they did. And Garona's main purpose in Warcraft I, where she was the viewpoint character for the manual, was that she could better understand humanity. As such, this retcon makes absolutely zero sense. Also, if Med'an is an orc/human/draenei hybrid, what's with his forehead bumps? Those look nothing like the forehead plates of a draenei.

Meanwhile, Garona has escaped from Theramore, retreating to Onyxia's Lair. While she's sleeping she's found by a draenei vindicator named Maraad, who is actually her uncle. He reveals Garona's parentage to her, and explains that he's been looking for her ever since he learned of her existence. Naturally, this has lead him to Onyxia's Lair, because that's the least likely location for her to be found. Let's do the contrived coincidence dance! It involves applying your palm to your forehead.

Also, Aegwynn mentions to Meryl why Med'an has shaman powers. It's because he is of orcish descent. Yes, that's the only explanation we're getting. The fact that orcs still need to study shamanism before getting any fancy powers is never addressed. The fact that Garona is also of orcish descent and has no shamanistic powers is never addressed. The fact that we've seen orcs without shamanistic abilities is never addressed. I'd like to note that this book had both an editor and an assistant editor. HOW DID THIS EVER MAKE IT TO COMIC?

Aegwynn and Meryl scry for the location of Garona, finding her in Onyxia's Lair. Wait, if scrying is so easy, how come they needed to break Garona's memory barriers to find Med'an? Actually, I'm reminded of something else: Broll destroyed Onyxia's Lair in issue fifteen. With a lot of mistakes in previous arcs, I could point to the editor not being a blizzard employee and not really having a grasp of warcraft lore. However, this is just a blatant, easily spottable continuity error. And it won't be the last.

Valeera, who overheard Aegwynn and Meryl, heads for Onyxia's lair. Naturally, she arrives there before the person capable of teleporting. Everyone knows that a journey of several hours is shorter than instantaneous transmission. Also, she was followed by Med'an. Garona, who didn't know that Med'an had been rescued, flees so she can attempt to free him from Ahn'qiraj herself, leaving Maraad behind to hold off Valeera for a while. In the air, Garona instantly meets Med'an, who tells her that Valeera was succesful in freeing him. Naturally, Garona doesn't bother to tell Maraad that he doesn't have to beat up Valeera, because everyone in this comic is suffering from massive brain damage. Instead, she flies to Ahn'qiraj, because she has no reason to fly to Ahn'qiraj anymore and wait, what?

Maraad, Valeera and Med'an go back to Theramore. Also, it turns out that Maraad was the one who freed Garona, rather than her freeing herself. The comic did a really poor job at conveying that. However, this just raises a new question. Did the theramore guards just not pay attention to the giant blue alien paladin bashing open the prison? Maraad is drawn absolutely huge, being wider than Valeera, Meryl, Jaina, Aegwynn and Med'an put together. At this size, he wouldn't even fit inside the door to Valeera's prison. How did no one notice him? Maraad freed Garona because he got a vision that Garona would help avert a catastrophe. Obviously, this means he's free to enter the strongholds of his allies and bash open their prisons. No need to check why the person was in prison in the first place. And again, how did Maraad just randomly stumble upon Garona?

Anyway, Aegwynn comes to the 'obvious' solution for dealing with Cho'gall. They need to form a new council of tirisfal, but with representatives from all forms of magic rather than just arcane magic. Okay, first of all, thanks for ruining the ending narration of Warcraft III by bringing back guardians. Second, I'm pretty sure that magic in the warcraft universe doesn't quite work like that. After all, if it did, why wouldn't there have been priests, wildhammer shamans or elven rangers on the original council of Tirisfal? The ritual to create a guardian involves each of the casters performing it using a spell to transfer their power. However, spells are not transferable between magical disciplines in the warcraft universe. The guardian-creation spell is an arcane spell, so only those trained as mages should be able to perform it.

Even aside from continuity, reintroducing guardians is really, really stupid. There is a reason that most powerful casters in the warcraft universe have important roles within factions. It's so that they can't actually be out in the field, helping people, leaving more work for the player. The guardian is essentially a super-adventurer, free to travel around the world and protect the various mortal races. If there is a guardian, why wouldn't he be there during the fight with Malygos, the exploration of Ulduar or the battle of Icecrown Citadel?

Issue Twenty-two
While Aegwynn, Meryl and Jaina are busy selecting new members for their council, Med'an decides that being a master of both arcane and shamanistic magic isn't enough for him, as he also starts studying the magic of the holy light. What, he didn't get those abilities naturally because of his draenei and/or human heritage? It literally takes him just a few seconds to start casting his first spell. This is just ridiculous.

In an example of why this comic is so hated, the trio decide to invite a gnomish engineer to the council. Because the ritual of the guardian can apparently transfer the power of gadgetry now. Why would you even need an engineer on the council? The engineer can just construct stuff and give it to the guardian! No need to transfer his engineering powers. Whatever those are.

Cho'gall then sends a faceless one to attack Theramore. It's a long fight scene that exists solely to show off how powerful Med'an is. Considering this ridiculous power of his never gets explained and Med'an is completely undeveloped as a character, I doubt anyone cares.

Also, Cho'gall's plan gets revealed. He is planning to use Med'an to destroy the bonds that are shackling C'thun and unleash chaos into the world. Hold on, isn't C'thun dead? And wasn't he already unshackled before he died? Speaking of which, did no one bother to actually secure C'thun's corpse after his defeat in Ahn'qiraj? You'd think that the dragonflights and cenarion circle would be rather interested in not giving anyone access his body and place some defenses on it.

The adults of the group are planning to send Med'an to outland to protect him from Cho'gall. Also, when I say adults, I mean physical adults. Med'an is older than both Valeera and Jaina after all. Actually, that makes a lot of the scenes in the book really uncomfortable, as they keep treating the twenty-seven year old like he was just a kid. In this case, they do so by keeping the identity of his father from him in order to protect him. After all, if Med'an knew his father was Medivh, everyone would hate and loathe him, since everyone in the warcraft universe is a mind reader, and Medivh never redeemed himself by helping to save the world. My forehead has a palm imprint on it by this point. However, before they can dump Med'an in the relative safety of Outland, he is contacted by the spirit of Medivh, telling him to come to Karazhan. Again, the ending to Warcraft III:

Medivh: "As for me, I came back to ensure that there would be a future. To teach the world that it no longer needed Guardians. The hope for future generations has always resided in mortal hands. And now that my task is done, I will take my place amongst the legends of the past."

Medivh is gone. He's dead. He is a person post-mortem. He is not to appear in your comic unless you are involving time travel. Same goes for guardians. Having Medivh involved in your empowerment of the new guardian? That's just an overkill of stupid.

Issue Twenty-three
Now Med'an has found out that he is the son of Medivh, and hates himself for it. Because at no point Medivh redeemed himself by helping save... I've already done this bit, didn't I? Med'an and Maraad enter outland, where they both give awkward exposition regarding random stuff. Seriously, why do we need exposition on auchindoun, or the path of glory? Oh right, because otherwise we might have time to develop Med'an. Never mind.

In Ahn'qiraj, Meryl teleports to Garona. However, he's having some trouble controlling his magic, both due to the demon he absorbed from Valeera and the events related to Malygos in WotLK. We finally learn the full prophecy as Cho'gall, for no reason, recites it within earshot of Garona and Meryl.

"When the child of the three realms becomes as light, the ancient power will be released. The earth will tremble, the seas will rise up in answer, and all will be madness. A new day will dawn, bringing with it chaos or peace..."

Cho'gall's interpretation of this is that Med'an will weaken the barriers between the elemental planes and Azeroth, allowing the old gods to once more command armies of elementals. Also, this chaos will somehow release C'thun or something. That entire part of Cho'gall's plan still makes no sense to me. Also, you may notice that this sounds really similar to Cataclysm, something which I'll address when we cover that.

Cho'gall's plan to accomplish this is to simply kill Med'an. Wait, what? He had already captured Med'an! Why didn't he simply kill him back then? Sure, Med'an hadn't 'become as light' yet, but Cho'gall doesn't know that Med'an has light powers at the moment either. Cho'gall must really want that idiocy prize.

Meryl decides to add another sub-plot to this mess, as he sends Garona to recover the base of Atiesh from somewhere in Ahn'Qiraj. Atiesh was one of the legendary weapons in WoW, and was the former greatstaff of the guardian. The questline to rebuild it was amongst the most nonsensical in WoW. For example, Kel'thuzad apparently handed out splinters of the staff to random minions. And Brann Bronzebeard once carried the base of the staff into Ahn'Qiraj for no reason, after which it was eaten by C'thun. It's only fitting that this comic borrow on the dumbest parts of the game. Though, even then, I have to ask: did no one bother recovering the base back when they killed C'thun?

Here, Jaina and/or Aegwynn (it's not clear who, Jaina is telling it at the beginning, Aegwynn is telling it at the end, but there is no indication of a switch of narrator anywhere in the middle because the writers are incredibly incompetent) gives exposition about the guardian of Tirisfal to the members of the new council. However, the exposition is completely wrong, as she states that the guardian remained in magical contact with the council and returned her power after every battle. If that were the case, it would have been impossible for Aegwynn to run off and give the power to Medivh, since the members of the council would know what she had done.

I should probably state who the members of the new council are: Jaina Proudmoore, Hamuul Runetotem, Broll Bearmantle, Rehgar Earthfury, High Priest Rohan, a gnome engineer named Krank Axeljink, Maraad and a scryer diviner named Dalynnia Wrathscar. So yeah, we mostly get characters from the comic, as well as Hamuul and Rohan, two NPCs from the game who had a notable backstory, but never did anything in the games themself. I guess Blizzard didn't want to risk any of their actual important characters in the fall-out of this comic. Oh, and I nearly forgot those two characters who were never seen before this. Guess who will die in the comic? It's a shame too, because I really wanted to see the powers Krank and Dalynnia would provide to the guardian. Seriously, what is a diviner?

And here we get into the dumbest part: The council decides to make Med'an the guardian. Med'an, throughout this comic, had achieved absolutely nothing. He's spent more time in this issue talking to Khadgar than he's ever interacted with the people on the council. And mind you, this is before they learn of the full text of the prophecy, so their plan is to empower and send in the one person whose power Cho'gall needs for his evil plan. It's like they're taunting the reader with how stupid everyone is.

A'dal turns up for a single panel to give advice to Med'an. Basically, his advice is this: "Y'know that choice you have to make about whether or not to answer your father's summons to Karazhan? Yes, you have to make a choice. Choose wisely." A font of wisdom, A'dal ain't.

Issue Twenty-four
Maraad brings Med'an back from outland. Gosh, going there was so incredibly important to the story! There is no way we could have cut that out and give any of our characters some time for development.

Speaking of underdeveloped, Med'an runs off on his own to go to Karazhan. He was inspired to do this after hearing about his father from Khadgar. Of course, he could have heard the exact same thing from Garona, but that would mean having Med'an interact with a main character, and would have deprived the writers from an excuse to waste everyone's time by having a section in outland.

To run away, Med'an decides to just go the simple way and teleport himself to the middle of Karazhan. How does he even know where to teleport? Last I checked, he had never even seen the tower, let alone a floor plan. He's really damn lucky he didn't teleport into a wall or a floor.

Med'an instantly runs into the spirit of Medivh, because this entire comic series has been absolutely terrible in building any sense of wonder, suspense or mystery. Medivh tells Med'an his backstory, though he very noticeably left out the parts that were given in Cycle of Hatred, a book which the comic has referenced several times. Here, it is made very clear that Medivh is dead, and the thing we saw in Warcraft III was a spirit, rather than a full-fledged resurrection. In the middle of all this crap, it's nice to see an actual good idea. Then, to renew my everburning hatred for this comic, Med'an suddenly wears completely different clothing for no reason.

Because this seems like a practical battle outfit, doesn't it?
And then Medivh reveals that he created this spirit to transfer all of his knowledge to Med'an. This is the exact point where Med'an shifts from a questionable character to a mary sue. We've barely seen him interact with any of the characters, yet they all belief in him and want to make him the most powerful person on the planet. He's got all these major family connections and a heritage that gives him super powers, but he doesn't have any personality of his own. And now he just gets handed the knowledge of one of the greatest mages to ever live?

Actually, lets look at that again. Why did the spirit of Medivh choose to contact Med'an only now? Why not contact him in any of the preceding years? The only reason I can think of is that Medivh somehow knew about the prophecy and contacted Med'an when it was about to come to pass, but in that case, why wouldn't he inform anyone of its contents? He was flying around everywhere in Warcraft III, so I'm sure he could have squeezed in a visit to Meryl or Garona somewhere in there.

The council agrees to empower Med'an as the guardian, because his mixed heritage makes him super awesome. Because that is totally how race works! People of mixed ancestry are simply superior. Okay, not to get into the whole racial debate, but I hate all of the clichés regarding people of mixed races, both for actual races and fantasy races. Believe it or not, most people of mixed ancestry are just people. They do not have a magical connection to some aspect of reality or something, nor are they naturally torn between different cultures. My romani ancestor has not given me the ability to read the future, dance exotically in flashy clothing and/or give dramatic exposition in horror movies. All I got was fabulous hair. In fantasy, you have a little more leeway with the setting, but there has never been any indication in warcraft canon that the universe somehow favors people of mixed ancestry. There is more to a character than his ancestry. Let me rephrase that: There is more to a well-written character than his ancestry. Med'an, on the other hand, is defined entirely by his.

Also, Krank died somewhere in this issue, blown up by his malfunctioning machine. I'm pretty sure that this death and the entire character was intended to be comedy relief, which fails utterly because the guy wasn't funny. At all.

Issue Twenty-five
And the story thankfully and mercifully draws to an end. Jaina leads the council of tirisfal to a completely protected bubble of time and space where nothing will be able to touch them. The reason for this is a blatant retcon regarding the way the power of the Guardian works.

Meanwhile, Garona is pilfering through C'thun's corpse. Because it's not like the twilight hammer would guard that or anything. And it's not like it's been established that touching the old god induces maddening whispers. She finds the base of Atiesh somewhere inside of him, corrupted by the powerful demonic magic that roamed through Medivh.

Med'an then teleports in to fight Cho'gall. You know, with all the teleporting everyone has been doing in this comic without ill effect, I'm starting to wonder about all the times they didn't teleport. Med'an and Cho'gall fight for a bit, using really flashy magics. Cho'gall keeps targetting Meryl and Aegwynn to distract Med'an, and, like idiots, the two don't teleport away so Med'an can focus. Naturally, Cho'gall has all the powers of C'thun at his command, because C'thun is dead and imprisoned and is therefore free to fully project his power!

Shifting from stupidity to stupidity, Garona brings the base of the staff to Meryl, who had earlier said that Med'an could instantly remove all fel corruption. However, now we get an incredibly convoluted plan instead, asMeryl offers himself as a conduit for the power of the staff, so he can channel it through the pathways forged by the council, thereby bringing it to Med'an to purify! Maybe I missed something here, but why not just hand it to Med'an?

Speaking of those conduits, the demon inside Meryl now uses those to travel, escaping from Meryl to drain the power that the council is sending to Med'an. Because that's totally how being a guardian works! It's not like the power of the guardian has always been treated as a one-time transfer, and that is how Aegwynn was able to run off while maintaining her power or anything. Oh, wait, that's exactly how it worked. The book even gave us exposition about Aegwynn's past. How exactly did the writers miss the exposition they themselves wrote? Or are we supposed to think that the previous council kept channeling magic to Aegwynn and later Medivh for several years after she'd run off?

Actually, this entire guardian thing bugs me more and more. The previous books were always vague on how the ritual worked exactly, but here we see it in full detail, and it takes about twenty seconds with no need for any material focus or reagents. So why don't they use it more often? Why not create an entire squadron of guardians? Why hasn't the cult of the damned made Arthas a guardian yet? Or the illidari Illidan? Considering the fact that the council never made a new guardian after Aegwynn ran off, I always thought that there was a limiting factor in guardianship of something, like the ritual being performed with a unique artifact, most probably Atiesh, that can only be connected to one person at a time. However, it's just a temporary power transfer here, which makes absolutely zero sense.

The demon distracts the council, even killing that one scryer lady. Oh no, I cared so much about her, the way she never showed any personality! Actually, I take that back. She's shown more personality than Med'an, Meryl or Maraad, simply by having an odd smile at times. Plus, she has ample cleavage. Why is it always the good ones that have to die?


R.I.P. Magistrix Whatever Her Name Was
And we return again to the whole Atiesh thing. Remember what was said three pages ago, about Meryl channeling the power of Atiesh to Med'an? That is no longer canon! Instead, Meryl drained the fel energy from Atiesh in order to purify it. Admittedly, that makes slightly more sense. However, how the hell do you have a retcon about something you brought up in this very issue? Are you actually trying to produce a bad comic now?

Atiesh's base has now been readied for use. However, they need to get it to Med'an. Rather than shouting "HEY MED'AN, WE GOT A STAFF FOR YOU!", they send Garona to bring the staff to Med'an and then send Valeera to help Garona. However, it isn't enough, as Med'an has been weakened by the demon attacking the council, leading to Aegwynn sacrificing her life to channel the energy of her life-prolonging spells into Meryl, who then channels it into Med'an. Wait, I thought that the demon was blocking the pathways? Plus, Meryl isn't even part of the council, so how can he just freely join in their empowerment? If it's just that simple, why didn't Aegwynn transfer her power directly?

This buys enough time for the council to fight back the demon, and for Med'an to grab the staff. This instantly restores the staff to its full power, because it's not like Atiesh had other parts that were important. Using the power of the staff, Med'an then kills Cho'gall. Finally, the comic ends at Aegwynn's funeral, who gets buried in Karazhan, because placing someone's body in a place that prevents their spirit from being at rest is such a good idea. Thanks for the final facepalm. And then all the events from the comic were completely ignored in future warcraft products. HURRAY FOR HAPPY ENDINGS!

Overall
Do I even need to tell you my overall opinion on this comic? It was absolute garbage, unable to get even the simplest things right. The fact that this book actually made it to print says more about the lack of quality control at both Blizzard and DC Comics then I ever could. It makes it clear just how little they cared.

Story: The story is garbage. There's like thirty sub-plots in this book, many of which I left out because they just didn't go anywhere. For example, in the beginning of the arc, Aegwynn was setting up Valeera as having some sort of big role to play in all of this. She didn't. The subplots that actually do go somewhere are always terrible, filled to the brim with plot holes and contradictions

In addition, we know absolutely nothing about the backstory of the main plot. Cho'gall is our main villain, but we still have no idea how he and his clan came to be in service of the old gods and the elemental lords. His entire plan revolves around some prophecy that came right the hell out of nowhere. The fact that the box was found in outland only raises more questions. We don't know anything about the connection between Garona and Meryl. We know nothing about Maraad's life. We know nothing of the conflict between Meryl and Kathra'natar. We don't know how Meryl and Cho'gall know each other. We don't know how Cho'gall knows about Med'an or where he lived. We don't know why that random forsaken spy owed Meryl enough to give him the spying info. We're just supposed to blindly accept all these facts and not think about them, despite the fact that the entire story runs on these things.

And then there is the sudden and jarring shift that happens in issue twenty, where the main plot of the comic is dropped to go focus on Med'an. Why did the Horde vs. Alliance stuff and the Med'an stuff have to be shoved together like this? The stories don't gel at all. If you really wanted to, you could just have two terrible comics running at the same time.

Characters: The characters are garbage. This arc introduces us to several new characters without giving us any reason to care about them. I couldn't tell you a single thing about the personalities of Meryl, Med'an and Maraad. Meryl and Med'an are the most problematic, because their backgrounds should give them so much story opportunities.

Meryl has been alive since the founding of the first human kingdom, having been living as an outside observer for the entirety of human civilisation. Doesn't he have any interesting thing to say about his experiences? How did he become friends with Garona? Has he ever interacted with the human nations in his thousands of years of living? How much has culture changed from his perspective?

Med'an has lived without companionship in the darkest part of a forest for twenty-five years, knowing about the world, but never allowed to see it. Hasn't he missed companionship? Did he never wonder why he wasn't growing up? Or why he had to live isolated from everyone? (actually, I'm still wondering that myself. Why not move to one of the horde cities?) There are so many chances to give his character some development, but they're never acted upon. Even the connection with his mother is never explored, as we never see them take the time to have an actual conversation. Instead, they just keep heaping new powers on him and making everyone regard him as a savior, thinking that will get the reader interested. Hint: it didn't. Med'an is amongst the most hated characters in the warcraft franchise, despite never appearing in any of the games, or even in any medium other than this comic.

Art: The art isn't garbage. It's actually pretty decent. There are a few odd quirks though, several of which I pointed out. One thing I only barely touched on is the ridiculous size at which some of the men were drawn. Sure, tauren and draenei are supposed to be big, but Broll is also drawn with a shoulder-width that is at least four times as big as that of Jaina. On the other hand, human men (except meryl) are at least twice as wide as women in this book, so who knows what's going on with that. Still, the art is a lot better than this book deserved. Stick figures are better than this book deserved.

Frankly, I couldn't think up a warcraft comic this bad if I tried. This arc is not just the worst of the comic series, it is the worst thing in the expanded universe. I would call it the worst thing in the warcraft franchise, but Cataclysm still manages to beat it due to sheer scope.